// Update is called once per frame void Update() { string[] row = new string[5]; row[0] = id.ToString(); row[1] = fove.GetPupilDilation().ToString(); row[2] = GetBrightness(); row[3] = (System.DateTime.UtcNow - new System.DateTime(1970, 1, 1)).ToString(); row[4] = ((int)fove.CheckEyesClosed()).ToString(); }
IEnumerator getData() { yield return(new WaitForEndOfFrame()); string[] row = new string[7]; row[0] = id.ToString(); row[1] = fove.GetPupilDilation().ToString(); row[2] = GetBrightness(); row[3] = (System.DateTime.UtcNow - new System.DateTime(1970, 1, 1)).ToString(); row[4] = ((int)fove.CheckEyesClosed()).ToString(); row[5] = gameObject.GetComponent <NavMeshMove>().currPhase.ToString(); row[6] = model_name; output.Add(row); }