void Awake()
    {
        Label      = GameObject.FindGameObjectWithTag("TouchLabel");
        selectMenu = GameObject.Find("selectMenu");

        selectMission_Label.SetActive(false);
        Forward_Button.SetActive(false);
        Back_Button.SetActive(false);
        misson.SetActive(false);
    }
 public void onAnimeEnd()
 {
     Label.SetActive(false);
     selectMission_Label.SetActive(true);
     Forward_Button.SetActive(true);
     if (!misson.GetComponent <UILabel>().text.Equals("1"))
     {
         Back_Button.SetActive(true);
     }
     misson.SetActive(true);
 }