void Awake() { Label = GameObject.FindGameObjectWithTag("TouchLabel"); selectMenu = GameObject.Find("selectMenu"); selectMission_Label.SetActive(false); Forward_Button.SetActive(false); Back_Button.SetActive(false); misson.SetActive(false); }
public void onAnimeEnd() { Label.SetActive(false); selectMission_Label.SetActive(true); Forward_Button.SetActive(true); if (!misson.GetComponent <UILabel>().text.Equals("1")) { Back_Button.SetActive(true); } misson.SetActive(true); }