示例#1
0
 public override void UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry shaderEntry)
 {
     foreach (var cubemap in lightShaderGroupsPerVoxel)
     {
         shaderEntry.EnvironmentLights.Add(cubemap.Value);
     }
 }
示例#2
0
 public override void UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry shaderEntry)
 {
     shaderEntry.EnvironmentLights.Add(lightprobeGroup);
 }