public override void UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry shaderEntry) { foreach (var cubemap in lightShaderGroupsPerVoxel) { shaderEntry.EnvironmentLights.Add(cubemap.Value); } }
public override void UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry shaderEntry) { shaderEntry.EnvironmentLights.Add(lightprobeGroup); }