示例#1
0
        public XmppService(FortniteApi api)
        {
            _api = api;

            /*var client = new JabberClient
             * {
             *  Server = "prod.ol.epicgames.com",
             *  NetworkHost = "xmpp-service-prod.ol.epicgames.com",
             *  Port = 5222,
             *  Resource = $"V2:Fortnite:WIN::{Guid.NewGuid().ToString().Replace("-", "")}",
             *  User = _api.LoginModel.AccountId,
             *  Password = _api.LoginModel.AccessToken,
             *  AutoRoster = true,
             *  KeepAlive = 60
             * };*/
        }
 public AccountPublicService(FortniteApi api) : base(api, "https://account-public-service-prod.ol.epicgames.com/")
 {
 }
示例#3
0
 public InMemoryCache(FortniteApi api)
 {
     Api = api;
 }
示例#4
0
 /// <summary>
 /// fortite  mor lioke fartnite am i righe or am i righe
 /// </summary>
 /// <param name="apie"></param>
 public static void Setapi(FortniteApi apie)
 {
     api = apie;
 }
 public FortnitePublicService(FortniteApi api) : base(api, "https://fortnite-public-service-prod11.ol.epicgames.com/")
 {
 }
示例#6
0
 public LauncherPublicService(FortniteApi api) : base(api, "https://launcher-public-service-prod06.ol.epicgames.com")
 {
 }
示例#7
0
 public Commands(FortniteApi fortniteApi, CommandService commandService)
 {
     this.fortniteApi    = fortniteApi;
     this.commandService = commandService;
 }
 public FriendsPublicService(FortniteApi api) : base(api, "https://friends-public-service-prod.ol.epicgames.com/")
 {
 }
示例#9
0
 internal EpicServiceBase(FortniteApi api, string baseUrl)
 {
     _api        = api;
     _restClient = new RestClient(baseUrl);
     _restClient.UseSerializer <JsonNetSerializer>();
 }
示例#10
0
 public FortniteCommands()
 {
     _fortniteApi = Program.ServiceProvider.GetService <FortniteApi>();
 }