public XmppService(FortniteApi api) { _api = api; /*var client = new JabberClient * { * Server = "prod.ol.epicgames.com", * NetworkHost = "xmpp-service-prod.ol.epicgames.com", * Port = 5222, * Resource = $"V2:Fortnite:WIN::{Guid.NewGuid().ToString().Replace("-", "")}", * User = _api.LoginModel.AccountId, * Password = _api.LoginModel.AccessToken, * AutoRoster = true, * KeepAlive = 60 * };*/ }
public AccountPublicService(FortniteApi api) : base(api, "https://account-public-service-prod.ol.epicgames.com/") { }
public InMemoryCache(FortniteApi api) { Api = api; }
/// <summary> /// fortite mor lioke fartnite am i righe or am i righe /// </summary> /// <param name="apie"></param> public static void Setapi(FortniteApi apie) { api = apie; }
public FortnitePublicService(FortniteApi api) : base(api, "https://fortnite-public-service-prod11.ol.epicgames.com/") { }
public LauncherPublicService(FortniteApi api) : base(api, "https://launcher-public-service-prod06.ol.epicgames.com") { }
public Commands(FortniteApi fortniteApi, CommandService commandService) { this.fortniteApi = fortniteApi; this.commandService = commandService; }
public FriendsPublicService(FortniteApi api) : base(api, "https://friends-public-service-prod.ol.epicgames.com/") { }
internal EpicServiceBase(FortniteApi api, string baseUrl) { _api = api; _restClient = new RestClient(baseUrl); _restClient.UseSerializer <JsonNetSerializer>(); }
public FortniteCommands() { _fortniteApi = Program.ServiceProvider.GetService <FortniteApi>(); }