public static FormulaVersion CreateFormulaVersion(string dataAreaId, string manufacturedItemNumber, string formulaId, string productionSiteId, string productConfigurationId, string productColorId, string productSizeId, string productStyleId, global::System.DateTimeOffset validFromDate, decimal fromQuantity, decimal formulaBatchSizeMultiples, decimal catchWeightSize, decimal fromCatchWeightQuantity, global::System.DateTimeOffset changedDate, decimal yieldPercentage, global::System.DateTimeOffset validToDate, decimal formulaBatchSize) { FormulaVersion formulaVersion = new FormulaVersion(); formulaVersion.dataAreaId = dataAreaId; formulaVersion.ManufacturedItemNumber = manufacturedItemNumber; formulaVersion.FormulaId = formulaId; formulaVersion.ProductionSiteId = productionSiteId; formulaVersion.ProductConfigurationId = productConfigurationId; formulaVersion.ProductColorId = productColorId; formulaVersion.ProductSizeId = productSizeId; formulaVersion.ProductStyleId = productStyleId; formulaVersion.ValidFromDate = validFromDate; formulaVersion.FromQuantity = fromQuantity; formulaVersion.FormulaBatchSizeMultiples = formulaBatchSizeMultiples; formulaVersion.CatchWeightSize = catchWeightSize; formulaVersion.FromCatchWeightQuantity = fromCatchWeightQuantity; formulaVersion.ChangedDate = changedDate; formulaVersion.YieldPercentage = yieldPercentage; formulaVersion.ValidToDate = validToDate; formulaVersion.FormulaBatchSize = formulaBatchSize; return(formulaVersion); }
public static double CalcAttack(int str, int dex, int inte, int luk, int pad, int mad, GearType WeaponType, FormulaVersion version) { switch (WeaponType) { case GearType.ohSword: case GearType.ohAxe: case GearType.ohBlunt: return((str * 4 + dex) * 1.2 * pad * 0.01); case GearType.dagger: return((str + dex + luk * 4) * 1.3 * pad * 0.01); case GearType.cane: return((dex + luk * 4) * 1.3 * pad * 0.01); case GearType.wand: case GearType.staff: return((inte * 4 + luk) * 1.0 * mad * 0.01); case GearType.barehand: return((str * 4 + dex) * 1.43 * 1 * 0.01); case GearType.thSword: case GearType.thAxe: case GearType.thBlunt: if (version == FormulaVersion.Bigbang) { return((str * 4 + dex) * 1.32 * pad * 0.01); } else if (version == FormulaVersion.Chaos) { return((str * 4 + dex) * 1.34 * pad * 0.01); } break; case GearType.spear: case GearType.polearm: return((str * 4 + dex) * 1.49 * pad * 0.01); case GearType.bow: if (version == FormulaVersion.Bigbang) { return((dex * 4 + str) * 1.2 * pad * 0.01); } else if (version == FormulaVersion.Chaos) { return((dex * 4 + str) * 1.3 * pad * 0.01); } break; case GearType.crossbow: return((dex * 4 + str) * 1.35 * pad * 0.01); case GearType.throwingGlove: return((dex + luk * 4) * 1.75 * pad * 0.01); case GearType.knuckle: return((str * 4 + dex) * 1.7 * pad * 0.01); case GearType.gun: return((dex * 4 + str) * 1.5 * pad * 0.01); case GearType.dualBow: return((dex * 4 + str) * 1.3 * pad * 0.01); case GearType.handCannon: return((str * 4 + dex) * 1.5 * pad * 0.01); } return(0); }