public new void Setup() => Schedule(() => { AvailabilityTracker.SelectedItem.BindTo(selectedItem); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); selectedItem.Value = new PlaylistItem { Beatmap = { Value = Beatmap.Value.BeatmapInfo }, Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }, }; if (button != null) { Remove(button); } Add(button = new MultiplayerReadyButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 50), OnReadyClick = () => { readyClickOperation = OngoingOperationTracker.BeginOperation(); Task.Run(async() => { if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) { await Client.StartMatch(); return; } await Client.ToggleReady(); readyClickOperation.Dispose(); }); } }); });
public new void Setup() => Schedule(() => { var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); Child = button = new MultiplayerReadyButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200, 50), SelectedItem = { Value = new PlaylistItem { Beatmap = { Value = beatmap }, Ruleset = { Value = beatmap.Ruleset } } } }; });