public static bool IsOther(ForceIdentifierEnum8 force) { return (force == ForceIdentifierEnum8.Other); }
public static bool IsNeutral(ForceIdentifierEnum8 force) { return (((int)force - 1) % 3 == 2); }
/// <summary> /// returns true if the force is opposing, false otherwise /// </summary> /// <param name="force">the force</param> /// <returns>true if the force is opposing</returns> public static bool IsOpposing(ForceIdentifierEnum8 force) { return (((int)force - 1) % 3 == 1); }
/// <summary> /// returns true if the force is friendly, false otherwise /// </summary> /// <param name="force">the force</param> /// <returns>true if the force is friendly</returns> public static bool IsFriendly(ForceIdentifierEnum8 force) { return (((int)force - 1) % 3 == 0); }
public static bool IsOther(ForceIdentifierEnum8 force) { return(force == ForceIdentifierEnum8.Other); }
public static bool IsNeutral(ForceIdentifierEnum8 force) { return(((int)force - 1) % 3 == 2); }
/// <summary> /// returns true if the force is opposing, false otherwise /// </summary> /// <param name="force">the force</param> /// <returns>true if the force is opposing</returns> public static bool IsOpposing(ForceIdentifierEnum8 force) { return(((int)force - 1) % 3 == 1); }
/// <summary> /// returns true if the force is friendly, false otherwise /// </summary> /// <param name="force">the force</param> /// <returns>true if the force is friendly</returns> public static bool IsFriendly(ForceIdentifierEnum8 force) { return(((int)force - 1) % 3 == 0); }