const double FT_RESIZE = 64; //essential to be floating point internal unsafe static GlyphImage BuildMsdfFontImage(NativeFontGlyph fontGlyph) { IntPtr shape = MyFtLib.CreateShape(); FT_Outline outline = (*(FT_Outline *)fontGlyph.nativeOutlinePtr); //outline version //------------------------------ int npoints = outline.n_points; List <PixelFarm.VectorMath.Vector2> points = new List <PixelFarm.VectorMath.Vector2>(npoints); int startContour = 0; int cpoint_index = 0; int todoContourCount = outline.n_contours; int controlPointCount = 0; while (todoContourCount > 0) { int nextContour = outline.contours[startContour] + 1; bool isFirstPoint = true; //--------------- //create contour IntPtr cnt = MyFtLib.ShapeAddBlankContour(shape); FtVec2 secondControlPoint = new FtVec2(); FtVec2 thirdControlPoint = new FtVec2(); bool justFromCurveMode = false; FtVec2 lastMoveTo = new FtVec2(); FtVec2 lastPoint = new FtVec2(); FtVec2 current_point = new Fonts.FtVec2(); for (; cpoint_index < nextContour; ++cpoint_index) { FT_Vector xvpoint = outline.points[cpoint_index]; current_point = new FtVec2(xvpoint.x / FT_RESIZE, xvpoint.y / FT_RESIZE); //Console.WriteLine(xvpoint.x.ToString() + "," + xvpoint.y); byte vtag = outline.tags[cpoint_index]; bool has_dropout = (((vtag >> 2) & 0x1) != 0); int dropoutMode = vtag >> 3; if ((vtag & 0x1) != 0) { if (justFromCurveMode) { switch (controlPointCount) { case 1: { MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, current_point.x, current_point.y); lastPoint = current_point; } break; case 2: { MyFtLib.ContourAddCubicSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, thirdControlPoint.x, thirdControlPoint.y, current_point.x, current_point.y); lastPoint = current_point; } break; default: { throw new NotSupportedException(); } } controlPointCount = 0; justFromCurveMode = false; } else { //line mode if (isFirstPoint) { isFirstPoint = false; lastMoveTo = lastPoint = current_point; } else { MyFtLib.ContourAddLinearSegment(cnt, lastPoint.x, lastPoint.y, current_point.x, current_point.y); lastPoint = current_point; } } } else { if (isFirstPoint) { isFirstPoint = false; lastMoveTo = lastPoint = current_point; } switch (controlPointCount) { case 0: { //bit 1 set=> off curve, this is a control point //if this is a 2nd order or 3rd order control point if (((vtag >> 1) & 0x1) != 0) { ////printf("[%d] bzc3rd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); thirdControlPoint = new FtVec2(current_point.x, current_point.y); } else { ////printf("[%d] bzc2nd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); secondControlPoint = new FtVec2(current_point.x, current_point.y); } } break; case 1: { if (((vtag >> 1) & 0x1) != 0) { ////printf("[%d] bzc3rd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); thirdControlPoint = new FtVec2(current_point.x, current_point.y); } else { //we already have prev second control point //so auto calculate line to //between 2 point FtVec2 mid = GetMidPoint(secondControlPoint, current_point); MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, mid.x, mid.y); lastPoint = mid; //------------------------ controlPointCount--; //------------------------ //printf("[%d] bzc2nd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); secondControlPoint = current_point; } } break; default: { throw new NotSupportedException(); } } controlPointCount++; justFromCurveMode = true; } } //-------- //close figure //if in curve mode if (justFromCurveMode) { switch (controlPointCount) { case 0: break; case 1: { MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } break; case 2: { MyFtLib.ContourAddCubicSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, thirdControlPoint.x, thirdControlPoint.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } break; default: { throw new NotSupportedException(); } } justFromCurveMode = false; controlPointCount = 0; } else { MyFtLib.ContourAddLinearSegment(cnt, current_point.x, current_point.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } //ps.CloseFigure(); //-------- startContour++; todoContourCount--; } //------------ double s_left, s_bottom, s_right, s_top; MyFtLib.ShapeFindBounds(shape, out s_left, out s_bottom, out s_right, out s_top); RectangleF glyphBounds = new RectangleF((float)s_left, (float)s_top, (float)(s_right - s_left), (float)(s_top - s_bottom)); //then create msdf texture if (!MyFtLib.ShapeValidate(shape)) { throw new NotSupportedException(); } MyFtLib.ShapeNormalize(shape); int borderXY = 0; int w = (int)Math.Ceiling(glyphBounds.Width) + (borderXY + borderXY); int h = (int)(Math.Ceiling(glyphBounds.Height)) + (borderXY + borderXY); if (w == 0) { w = 5; h = 5; } int[] outputBuffer = new int[w * h]; GlyphImage glyphImage = new GlyphImage(w, h); glyphImage.BorderXY = borderXY; glyphImage.OriginalGlyphBounds = Typography.Rendering.RectangleF.FromLTRB( glyphBounds.Left, glyphBounds.Top, glyphBounds.Right, glyphBounds.Bottom); unsafe { fixed(int *output_header = &outputBuffer[0]) { float dx = 0; float dy = 0; if (s_left < 0) { //make it positive dx = (float)-s_left; } else if (s_left > 0) { } if (s_bottom < 0) { //make it positive dy = (float)-s_bottom; } else if (s_bottom > 0) { } //this glyph image has border (for msdf to render correctly) MyFtLib.MyFtGenerateMsdf(shape, w, h, 4, 1, dx + borderXY, dy + borderXY, -1, 3, output_header); MyFtLib.DeleteUnmanagedObj(shape); } glyphImage.SetImageBuffer(outputBuffer, true); } return(glyphImage); }
const double FT_RESIZE = 64; //essential to be floating point internal unsafe static GlyphImage BuildMsdfFontImage(FontGlyph fontGlyph) { IntPtr shape = MyFtLib.CreateShape(); FT_Outline outline = (*(FT_Outline*)fontGlyph.glyphMatrix.outline); //outline version //------------------------------ int npoints = outline.n_points; List<PixelFarm.VectorMath.Vector2> points = new List<PixelFarm.VectorMath.Vector2>(npoints); int startContour = 0; int cpoint_index = 0; int todoContourCount = outline.n_contours; int controlPointCount = 0; while (todoContourCount > 0) { int nextContour = outline.contours[startContour] + 1; bool isFirstPoint = true; //--------------- //create contour IntPtr cnt = MyFtLib.ShapeAddBlankContour(shape); FtVec2 secondControlPoint = new FtVec2(); FtVec2 thirdControlPoint = new FtVec2(); bool justFromCurveMode = false; FtVec2 lastMoveTo = new FtVec2(); FtVec2 lastPoint = new FtVec2(); FtVec2 current_point = new Fonts.FtVec2(); for (; cpoint_index < nextContour; ++cpoint_index) { FT_Vector xvpoint = outline.points[cpoint_index]; current_point = new FtVec2(xvpoint.x / FT_RESIZE, xvpoint.y / FT_RESIZE); //Console.WriteLine(xvpoint.x.ToString() + "," + xvpoint.y); byte vtag = outline.tags[cpoint_index]; bool has_dropout = (((vtag >> 2) & 0x1) != 0); int dropoutMode = vtag >> 3; if ((vtag & 0x1) != 0) { if (justFromCurveMode) { switch (controlPointCount) { case 1: { MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, current_point.x, current_point.y); lastPoint = current_point; } break; case 2: { MyFtLib.ContourAddCubicSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, thirdControlPoint.x, thirdControlPoint.y, current_point.x, current_point.y); lastPoint = current_point; } break; default: { throw new NotSupportedException(); } } controlPointCount = 0; justFromCurveMode = false; } else { //line mode if (isFirstPoint) { isFirstPoint = false; lastMoveTo = lastPoint = current_point; } else { MyFtLib.ContourAddLinearSegment(cnt, lastPoint.x, lastPoint.y, current_point.x, current_point.y); lastPoint = current_point; } } } else { if (isFirstPoint) { isFirstPoint = false; lastMoveTo = lastPoint = current_point; } switch (controlPointCount) { case 0: { //bit 1 set=> off curve, this is a control point //if this is a 2nd order or 3rd order control point if (((vtag >> 1) & 0x1) != 0) { ////printf("[%d] bzc3rd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); thirdControlPoint = new FtVec2(current_point.x, current_point.y); } else { ////printf("[%d] bzc2nd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); secondControlPoint = new FtVec2(current_point.x, current_point.y); } } break; case 1: { if (((vtag >> 1) & 0x1) != 0) { ////printf("[%d] bzc3rd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); thirdControlPoint = new FtVec2(current_point.x, current_point.y); } else { //we already have prev second control point //so auto calculate line to //between 2 point FtVec2 mid = GetMidPoint(secondControlPoint, current_point); MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, mid.x, mid.y); lastPoint = mid; //------------------------ controlPointCount--; //------------------------ //printf("[%d] bzc2nd, x: %d,y:%d \n", mm, vpoint.x, vpoint.y); secondControlPoint = current_point; } } break; default: { throw new NotSupportedException(); } } controlPointCount++; justFromCurveMode = true; } } //-------- //close figure //if in curve mode if (justFromCurveMode) { switch (controlPointCount) { case 0: break; case 1: { MyFtLib.ContourAddQuadraticSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } break; case 2: { MyFtLib.ContourAddCubicSegment(cnt, lastPoint.x, lastPoint.y, secondControlPoint.x, secondControlPoint.y, thirdControlPoint.x, thirdControlPoint.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } break; default: { throw new NotSupportedException(); } } justFromCurveMode = false; controlPointCount = 0; } else { MyFtLib.ContourAddLinearSegment(cnt, current_point.x, current_point.y, lastMoveTo.x, lastMoveTo.y); lastPoint = current_point; } //ps.CloseFigure(); //-------- startContour++; todoContourCount--; } //------------ double s_left, s_bottom, s_right, s_top; MyFtLib.ShapeFindBounds(shape, out s_left, out s_bottom, out s_right, out s_top); RectangleF glyphBounds = new RectangleF((float)s_left, (float)s_top, (float)(s_right - s_left), (float)(s_top - s_bottom)); //then create msdf texture if (!MyFtLib.ShapeValidate(shape)) { throw new NotSupportedException(); } MyFtLib.ShapeNormalize(shape); int borderXY = 0; int w = (int)Math.Ceiling(glyphBounds.Width) + (borderXY + borderXY); int h = (int)(Math.Ceiling(glyphBounds.Height)) + (borderXY + borderXY); if (w == 0) { w = 5; h = 5; } int[] outputBuffer = new int[w * h]; GlyphImage glyphImage = new GlyphImage(w, h); glyphImage.BorderXY = borderXY; glyphImage.OriginalGlyphBounds = glyphBounds; unsafe { fixed (int* output_header = &outputBuffer[0]) { float dx = 0; float dy = 0; if (s_left < 0) { //make it positive dx = (float)-s_left; } else if (s_left > 0) { } if (s_bottom < 0) { //make it positive dy = (float)-s_bottom; } else if (s_bottom > 0) { } //this glyph image has border (for msdf to render correctly) MyFtLib.MyFtGenerateMsdf(shape, w, h, 4, 1, dx + borderXY, dy + borderXY, -1, 3, output_header); MyFtLib.DeleteUnmanagedObj(shape); } glyphImage.SetImageBuffer(outputBuffer, true); } return glyphImage; }