private static void AssetIsTestValues(ScriptCreatorState state) { Assert.IsFalse(state.IsUseMonoScript); Assert.AreEqual(state.EventNamespace, "ScriptableEvents.Events (test)"); Assert.IsFalse(state.IsCreateEventNamespaceDirs); Assert.IsFalse(state.IsCreateListener); Assert.AreEqual(state.ListenerNamespace, "ScriptableEvents.Listeners (test)"); Assert.IsFalse(state.IsCreateListenerNamespaceDirs); Assert.IsTrue(state.IsCreateEditor); Assert.AreEqual(state.EditorNamespace, "ScriptableEvents.Editor.Events (test)"); Assert.IsFalse(state.IsCreateEditorNamespaceDirs); Assert.AreEqual(state.ScriptDirectory, "Assets/Scripts (test)"); }
private static void SetTestValues(ScriptCreatorState state) { // These values use inverted default values (booleans at least). state.IsUseMonoScript = false; state.EventNamespace = "ScriptableEvents.Events (test)"; state.IsCreateEventNamespaceDirs = false; state.IsCreateListener = false; state.ListenerNamespace = "ScriptableEvents.Listeners (test)"; state.IsCreateListenerNamespaceDirs = false; state.IsCreateEditor = true; state.EditorNamespace = "ScriptableEvents.Editor.Events (test)"; state.IsCreateEditorNamespaceDirs = false; state.ScriptDirectory = "Assets/Scripts (test)"; }