protected override void LoadContent() { base.LoadContent(); _systemReady = true; try { FromInternal("{error}", "Error.derpyeyes"); FromInternal("{notex}", "Error.notexture"); FromInternal("{achievement}", "Data.achievements"); FromInternal("{bits}", "UI.bitcollection"); FromInternal("{load}", "Loading.loadingscreen_filler"); var Effect = new Objects.Graphics.BasicEffectObject("{basic_effect}"); var smallFont = new FontObject("{smallfont}", @"fonts\celestia_redux"); _fonts["{smallfont}"] = smallFont; var largeFont = new FontObject("{largefont}", @"fonts\celestia_redux_large"); _fonts["{largefont}"] = largeFont; _frameCapture = new TargetObject("{screen}", GraphicsDevice, EngineGlobals.Settings.WindowWidth, EngineGlobals.Settings.WindowHeight); _empty = CreatePixelTexture("{empty}", Color.Transparent); _singleWhite = CreatePixelTexture("{single}"); } catch (System.Exception ex) { EquestriEngine.ErrorMessage = ex.Message; } LoadTextures(); LoadFonts(); LoadEffects(); LoadSkeletons(); }
public FontTestHost(string text, FontObject fontObject) { _visual = new FontTestVisual(text, fontObject); Width = _visual.Width; Height = _visual.Height; HorizontalAlignment = HorizontalAlignment.Left; VerticalAlignment = VerticalAlignment.Top; Margin = new Thickness(4d); }
protected override void LoadContent() { spriteBatch = new Equestribatch(GraphicsDevice); //_skelebatch = new EquestriSkeleBatch(GraphicsDevice); errorTexture = AssetManager.GetTexture("{error}"); smallFont = AssetManager.GetFont("{smallfont}"); TextureObjectFactory.Device_Ref = GraphicsDevice; base.LoadContent(); }
public override void Init() { entryComplete = displayComplete = delayComplete = exitComplete = false; _bits = EngineGlobals.GameReference.AssetManager.GetTexture("{bits}"); _fontDisplay = EngineGlobals.GameReference.AssetManager.GetFont("{largefont}"); Show(); }
public ConsoleWindow(object game) : base(game) { _font = EquestriEngine.AssetManager.CreateFontFromFile("{console}", @"fonts\celestia_redux"); _consoleColor = Color.Multiply(Color.White, 0.5f); _currentMode = ConsoleMode.Console; _consoleInput = new Variable(""); _entries = ""; process = System.Diagnostics.Process.GetCurrentProcess(); }
private void PreBuildFonts(System.Windows.Media.FontFamily[] fonts, string cacheFilePath) { var b = new BackgroundWorker(); b.DoWork += (sender, args) => { System.Diagnostics.Debug.WriteLine("Preloading fonts"); if (!Directory.Exists(Path.GetDirectoryName(cacheFilePath))) { Directory.CreateDirectory(Path.GetDirectoryName(cacheFilePath)); } if (File.Exists(cacheFilePath)) { try { using (var fs = new FileStream(cacheFilePath, FileMode.Open)) FontObject.ReadDictionaryFromStream(fs); } catch { File.Delete(cacheFilePath); } } var okFonts = new List <FontObject>(); foreach (System.Windows.Media.FontFamily font in fonts) { try { var f = new FontObject(font); if (f.GetStyledFontGeometryUsingCache() != null) { okFonts.Add(f); } } catch { } } if (!File.Exists(cacheFilePath) || okFonts.Count != FontObject.GeometryCount) { using (var fs = new FileStream(cacheFilePath, FileMode.Create)) FontObject.SaveDictionaryToStream(fs); } args.Result = okFonts.ToArray(); }; b.RunWorkerCompleted += (sender, args) => { AllFonts = (FontObject[])args.Result; System.Diagnostics.Debug.WriteLine("Fonts preloaded"); SubtitleFont = AllFonts.First(f => f.Font.ToString().ToLowerInvariant().Contains("impact")); }; b.RunWorkerAsync(); }
public override void LoadContent() { //_messageBoxWindow = Systems.AssetManager.GetTexture("message_box"); _messageBoxWindowTexture = EngineGlobals.GameReference.AssetManager.CreateTextureObjectFromFile("message_box", @"Graphics\UI\MessageBox"); _nameBoxWindowTexture = EngineGlobals.GameReference.AssetManager.CreateTextureObjectFromFile("name_box", @"Graphics\UI\namebox"); _continueArrowTexture = EngineGlobals.GameReference.AssetManager.CreateTextureObjectFromFile("continue_arrow", @"Graphics\UI\textbox_arrow"); _messageBoxFont = EngineGlobals.GameReference.AssetManager.GetFont("{largefont}"); name = "Fluttershy"; }
public override void Init() { _windowTarget = EngineGlobals.GameReference.AssetManager.CreateTargetObject("{achievementgenerator" + instanceNumber + "}", WIDGET_WIDTH, WIDGET_HEIGHT); _displayFont = EngineGlobals.GameReference.AssetManager.GetFont("{smallfont}"); _windowTexture = EngineGlobals.GameReference.AssetManager.CreatePixelTexture("{awind_texture}"); _achievementTexture = EngineGlobals.GameReference.AssetManager.GetTexture("{achievement}"); _windowTarget.RunTarget(GenerateWidget); Show(); }
/// <summary> /// Get a Font Object from the AssetManager /// </summary> /// <param name="fontObject"></param> /// <returns></returns> public FontObject GetFont(string fontObject) { FontObject temp = null; try { temp = _fonts[fontObject]; } catch { throw new EngineException("No such font exists " + fontObject, true); } return(temp); }
public FontTestVisual(string text, FontObject fontObject) { var totalX = 0d; var totalY = 0d; using (var dc = RenderOpen()) { foreach (var cropped in text.Select(fontObject.BitmapForChar).Where(cropped => cropped != null)) { dc.DrawImage(cropped, new Rect(totalX, 0, cropped.PixelWidth, cropped.PixelHeight)); totalX += cropped.PixelWidth; totalY = Math.Max(totalY, cropped.PixelHeight); } } Width = totalX; Height = totalY; }
public FontObject CreateFontFromFile(string name, string fileName) { if (!_systemReady) { throw new EngineException("System not ready for creation", true); } if (_fonts.ContainsKey(name)) { return(_fonts[name]); } else { FontObject newFont = new FontObject(name, fileName); _fonts[name] = newFont; return(newFont); } }
public override void LoadContent() { //_messageBoxWindow = Systems.AssetManager.GetTexture("message_box"); if (_messageBoxWindowTexture == null) { _messageBoxWindowTexture = new TextureObject("message_box", @"Graphics\UI\MessageBox"); _nameBoxWindowTexture = new TextureObject("name_box", @"Graphics\UI\namebox"); _continueArrowTexture = new TextureObject("continue_arrow", @"Graphics\UI\textbox_arrow"); } _messageBoxFont = EquestriEngine.AssetManager.GetFont("{largefont}"); boxOrigin = new Vector2(_messageBoxWindowTexture.Width / 2, _messageBoxWindowTexture.Height / 2); name = "Fluttershy"; if (name != null) { _nameBoxWindow = EquestriEngine.AssetManager.CreateTargetObject("{namebox_texture}", (int)_messageBoxFont.Measure(name).X + 50, 74); _nameBoxWindow.RunTarget(DrawNameBox, Color.Transparent); } base.LoadContent(); }
bool IImmediateContent.ImmediateChange(Uri uri) { var id = uri.GetQueryParam("Id"); if (id == null) { return(false); } var obj = FontsManager.Instance.GetById(id); if (obj == null) { return(false); } _id = id; _object = obj; SetModel(); return(true); }
async Task ILoadableContent.LoadAsync(CancellationToken cancellationToken) { _object = await FontsManager.Instance.GetByIdAsync(_id); }
void ILoadableContent.Load() { _object = FontsManager.Instance.GetById(_id); }
public FontDefinition(FontObject font, int size) { _font = font; _size = size; }