public void SetAbility(int garrAbilityID, FollowerDetailView followerDetailView) { GarrAbilityRec record = StaticDB.garrAbilityDB.GetRecord(garrAbilityID); if (record == null) { Debug.LogWarning("Invalid garrAbilityID " + garrAbilityID); return; } this.m_abilityNameText.set_text(record.Name); this.m_abilityDescription.set_text(WowTextParser.parser.Parse(record.Description, 0)); this.m_abilityDescription.set_supportRichText(WowTextParser.parser.IsRichText()); this.m_abilityDisplay.SetAbility(garrAbilityID, true, true, null); FollowerInventoryListItem[] componentsInChildren = this.m_equipmentListContent.GetComponentsInChildren <FollowerInventoryListItem>(true); FollowerInventoryListItem[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { FollowerInventoryListItem followerInventoryListItem = array[i]; Object.DestroyImmediate(followerInventoryListItem.get_gameObject()); } bool active = true; IEnumerator enumerator = PersistentEquipmentData.equipmentDictionary.get_Values().GetEnumerator(); try { while (enumerator.MoveNext()) { MobileFollowerEquipment mobileFollowerEquipment = (MobileFollowerEquipment)enumerator.get_Current(); GarrAbilityRec record2 = StaticDB.garrAbilityDB.GetRecord(mobileFollowerEquipment.GarrAbilityID); if (record2 != null) { if ((record2.Flags & 64u) == 0u) { FollowerInventoryListItem followerInventoryListItem2 = Object.Instantiate <FollowerInventoryListItem>(this.m_equipmentListItemPrefab); followerInventoryListItem2.get_transform().SetParent(this.m_equipmentListContent.get_transform(), false); followerInventoryListItem2.SetEquipment(mobileFollowerEquipment, followerDetailView, garrAbilityID); active = false; } } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } this.m_noEquipmentMessage.get_gameObject().SetActive(active); }
private void UpdateEquipmentDisplay(int garrAbilityID, FollowerDetailView followerDetailView) { FollowerInventoryListItem[] componentsInChildren = this.m_equipmentListContent.GetComponentsInChildren <FollowerInventoryListItem>(true); FollowerInventoryListItem[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { FollowerInventoryListItem followerInventoryListItem = array[i]; Object.DestroyImmediate(followerInventoryListItem.get_gameObject()); } bool active = true; IEnumerator enumerator = PersistentEquipmentData.equipmentDictionary.get_Values().GetEnumerator(); try { while (enumerator.MoveNext()) { MobileFollowerEquipment mobileFollowerEquipment = (MobileFollowerEquipment)enumerator.get_Current(); GarrAbilityRec record = StaticDB.garrAbilityDB.GetRecord(mobileFollowerEquipment.GarrAbilityID); if (record != null) { if ((record.Flags & 64u) == 0u) { FollowerInventoryListItem followerInventoryListItem2 = Object.Instantiate <FollowerInventoryListItem>(this.m_equipmentListItemPrefab); followerInventoryListItem2.get_transform().SetParent(this.m_equipmentListContent.get_transform(), false); followerInventoryListItem2.SetEquipment(mobileFollowerEquipment, followerDetailView, garrAbilityID); active = false; } } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } this.m_noEquipmentMessage.get_gameObject().SetActive(active); }
private void UpdateEquipmentDisplay(int garrAbilityID, FollowerDetailView followerDetailView) { FollowerInventoryListItem[] componentsInChildren = this.m_equipmentListContent.GetComponentsInChildren <FollowerInventoryListItem>(true); foreach (FollowerInventoryListItem followerInventoryListItem in componentsInChildren) { Object.DestroyImmediate(followerInventoryListItem.gameObject); } bool active = true; IEnumerator enumerator = PersistentEquipmentData.equipmentDictionary.Values.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; MobileFollowerEquipment mobileFollowerEquipment = (MobileFollowerEquipment)obj; GarrAbilityRec record = StaticDB.garrAbilityDB.GetRecord(mobileFollowerEquipment.GarrAbilityID); if (record != null) { if ((record.Flags & 64u) == 0u) { FollowerInventoryListItem followerInventoryListItem2 = Object.Instantiate <FollowerInventoryListItem>(this.m_equipmentListItemPrefab); followerInventoryListItem2.transform.SetParent(this.m_equipmentListContent.transform, false); followerInventoryListItem2.SetEquipment(mobileFollowerEquipment, followerDetailView, garrAbilityID); active = false; } } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } this.m_noEquipmentMessage.gameObject.SetActive(active); }
public void Init(FollowerDetailView followerDetailView, int abilityToReplace) { this.m_followerDetailView = followerDetailView; this.m_abilityToReplace = abilityToReplace; FollowerInventoryListItem[] componentsInChildren = this.m_equipmentInventoryContent.GetComponentsInChildren <FollowerInventoryListItem>(true); foreach (FollowerInventoryListItem followerInventoryListItem in componentsInChildren) { Object.DestroyImmediate(followerInventoryListItem.gameObject); } int num = 0; IEnumerator enumerator = PersistentEquipmentData.equipmentDictionary.Values.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; MobileFollowerEquipment item = (MobileFollowerEquipment)obj; if (num == 0) { GameObject gameObject = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component = gameObject.GetComponent <FollowerInventoryListItem>(); component.SetHeaderText("Equipment"); } GameObject gameObject2 = Object.Instantiate <GameObject>(this.m_followerInventoryListItemPrefab); gameObject2.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component2 = gameObject2.GetComponent <FollowerInventoryListItem>(); component2.SetEquipment(item, followerDetailView, abilityToReplace); num++; } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } if (num == 0) { GameObject gameObject3 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject3.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component3 = gameObject3.GetComponent <FollowerInventoryListItem>(); component3.SetHeaderText(StaticDB.GetString("NO_EQUIPMENT", null)); } int num2 = 0; IEnumerator enumerator2 = PersistentArmamentData.armamentDictionary.Values.GetEnumerator(); try { while (enumerator2.MoveNext()) { object obj2 = enumerator2.Current; MobileFollowerArmamentExt item2 = (MobileFollowerArmamentExt)obj2; if (num2 == 0) { GameObject gameObject4 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject4.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component4 = gameObject4.GetComponent <FollowerInventoryListItem>(); component4.SetHeaderText("Armaments"); } GameObject gameObject5 = Object.Instantiate <GameObject>(this.m_followerInventoryListItemPrefab); gameObject5.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component5 = gameObject5.GetComponent <FollowerInventoryListItem>(); component5.SetArmament(item2, followerDetailView); num2++; } } finally { IDisposable disposable2; if ((disposable2 = (enumerator2 as IDisposable)) != null) { disposable2.Dispose(); } } if (num == 0) { GameObject gameObject6 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject6.transform.SetParent(this.m_equipmentInventoryContent.transform, false); FollowerInventoryListItem component6 = gameObject6.GetComponent <FollowerInventoryListItem>(); component6.SetHeaderText(StaticDB.GetString("NO_ARMAMENTS", null)); } }
public void Init(FollowerDetailView followerDetailView, int abilityToReplace) { this.m_followerDetailView = followerDetailView; this.m_abilityToReplace = abilityToReplace; FollowerInventoryListItem[] componentsInChildren = this.m_equipmentInventoryContent.GetComponentsInChildren <FollowerInventoryListItem>(true); FollowerInventoryListItem[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { FollowerInventoryListItem followerInventoryListItem = array[i]; Object.DestroyImmediate(followerInventoryListItem.get_gameObject()); } int num = 0; IEnumerator enumerator = PersistentEquipmentData.equipmentDictionary.get_Values().GetEnumerator(); try { while (enumerator.MoveNext()) { MobileFollowerEquipment item = (MobileFollowerEquipment)enumerator.get_Current(); if (num == 0) { GameObject gameObject = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component = gameObject.GetComponent <FollowerInventoryListItem>(); component.SetHeaderText("Equipment"); } GameObject gameObject2 = Object.Instantiate <GameObject>(this.m_followerInventoryListItemPrefab); gameObject2.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component2 = gameObject2.GetComponent <FollowerInventoryListItem>(); component2.SetEquipment(item, followerDetailView, abilityToReplace); num++; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } if (num == 0) { GameObject gameObject3 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject3.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component3 = gameObject3.GetComponent <FollowerInventoryListItem>(); component3.SetHeaderText(StaticDB.GetString("NO_EQUIPMENT", null)); } int num2 = 0; IEnumerator enumerator2 = PersistentArmamentData.armamentDictionary.get_Values().GetEnumerator(); try { while (enumerator2.MoveNext()) { MobileFollowerArmament item2 = (MobileFollowerArmament)enumerator2.get_Current(); if (num2 == 0) { GameObject gameObject4 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject4.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component4 = gameObject4.GetComponent <FollowerInventoryListItem>(); component4.SetHeaderText("Armaments"); } GameObject gameObject5 = Object.Instantiate <GameObject>(this.m_followerInventoryListItemPrefab); gameObject5.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component5 = gameObject5.GetComponent <FollowerInventoryListItem>(); component5.SetArmament(item2, followerDetailView); num2++; } } finally { IDisposable disposable2 = enumerator2 as IDisposable; if (disposable2 != null) { disposable2.Dispose(); } } if (num == 0) { GameObject gameObject6 = Object.Instantiate <GameObject>(this.m_headerPrefab); gameObject6.get_transform().SetParent(this.m_equipmentInventoryContent.get_transform(), false); FollowerInventoryListItem component6 = gameObject6.GetComponent <FollowerInventoryListItem>(); component6.SetHeaderText(StaticDB.GetString("NO_ARMAMENTS", null)); } }