void CalculateCameraArea() { _cameraFocusArea.SetPosition(transform.position.x - _cameraFocusArea.Width / 2 + Offset.x, transform.position.y + _cameraFocusArea.Height / 2 + Offset.y); }
void CalculateTargetArea() { _targetFocusArea.SetPosition(Target.transform.position.x - Target.transform.localScale.x / 2, Target.transform.position.y + Target.transform.localScale.y / 2); }