示例#1
0
    void CameraFollow()
    {
        focusArea.FollowBounds(player.GetComponent <Collider>().bounds);
        float posX = Mathf.Lerp(transform.position.x, focusArea.center.x + focusAreaFollowOffset.x, smoothX);
        float posY = Mathf.Lerp(transform.position.y, focusArea.center.y + focusAreaFollowOffset.y, smoothY);

        transform.position = new Vector3(posX, posY, transform.position.z);
    }