void Run() { var quit = new ManualResetEvent(false); Console.CancelKeyPress += (s, a) => { quit.Set(); a.Cancel = true; }; using (var fmod = new FmodSystem()) { fmod.Init(); using (oscillator = (Oscillator)fmod.CreateDsp(DspType.Oscillator)) { oscillator.Play(); while (!quit.WaitOne(0)) { ShowPrompt(); ProcessInput(quit); Thread.Sleep(1); } } fmod.CloseSystem(); } }
public async Task Init(bool isMobile) { await Task.Run(() => { Factory.SystemCreate(out _fmodSys); _fmodSys.Init(1, InitFlags.Normal, IntPtr.Zero); _channelEndCallback = new ChannelCallback(ChannelEndCallback); }); }
private void btnGetSystemObjectWhenNotInitialized_Click(object sender, EventArgs e) { var fmod = new FmodSystem(); fmod.Init(); var dsp = fmod.CreateDsp(DspType.Oscillator); var channel = fmod.PlayDsp(dsp); var fmod2 = channel.SystemInstance; fmod.CloseSystem(); }
public async Task Init(bool isMobile) { await Task.Run(() => { var res = Factory.SystemCreate(out _fmodSys); res = Fmod.Debug.Initialize(DebugFlags.Log | DebugFlags.Error, DebugMode.File, null, @"D:\Music\fmod.log"); res = _fmodSys.Init(1, InitFlags.Normal, IntPtr.Zero); //res = _fmodSys.SetFileSystem(new FileOpenCallback(Open), new FileCloseCallback(Close), new FileReadCallback(Read), new FileSeekCallback(Seek), null, null,-1); _channelEndCallback = new ChannelCallback(ChannelEndCallback); }); }
public frmMain() { InitializeComponent(); fmod = new FmodSystem(); fmod.Init(); var timer = new Timer(); timer.Interval = 33; // approx 30FPS timer.Tick += (sender, args) => Render(); timer.Start(); }
public SoundController(string fmodPath, float dopplerScale, float distanceFactor, float rollerScale) { DopplerScale = dopplerScale; DistanceFactor = distanceFactor; MaxDistance = distanceFactor * 8192f; MinDistance = distanceFactor * 0.5f; RollerScale = rollerScale; Fmod.SetLibraryLocation(fmodPath); FmodSystem = Fmod.CreateSystem(); FmodSystem.Init(32); FmodSystem.Set3DSettings(dopplerScale, distanceFactor, rollerScale); }
public frmMain() { InitializeComponent(); fmod = new FmodSystem(); fmod.Init(); numSpectrumDetail_ValueChanged(null,null); var timer = new Timer(); timer.Interval = 1000 / 60; // second number = desired FPS timer.Tick += (sender, args) => Render(); timer.Start(); }
public static void Init() { _fmodSystem = Fmod.CreateSystem(); _fmodSystem.Init(32); _basePlugin = _fmodSystem.LoadPlugin("resonanceaudio.dll"); _listenerPlugin = _fmodSystem.GetNestedPlugin(_basePlugin, 0); _listenerDSP = _fmodSystem.CreateDSPByPlugin(_listenerPlugin); _soundFieldPlugin = _fmodSystem.GetNestedPlugin(_basePlugin, 1); _sourcePlugin = _fmodSystem.GetNestedPlugin(_basePlugin, 2); _masterChannelGroup = _fmodSystem.MasterChannelGroup; _spatialChannelGroup = _fmodSystem.CreateChannelGroup("spatial"); _masterChannelGroup.AddGroup(_spatialChannelGroup, false); _masterChannelGroup.AddDSP(ChannelControlDSPIndex.DspHead, _listenerDSP); }
public frmMain() { InitializeComponent(); _fmod = new FmodSystem(); _fmod.Init(32, InitFlags.SoftwareHRTF); _fmod.SetDspBufferSize(256,2); _drums = new Dictionary<DrumType, Sound>(); const SoundMode flags = SoundMode.NonBlocking | SoundMode.SoftwareProcessing; _drums[DrumType.Snare] = _fmod.CreateSound("data/snare.wav", flags); _drums[DrumType.TomMid] = _fmod.CreateSound("data/tom_mid.wav", flags); _drums[DrumType.TomLow] = _fmod.CreateSound("data/tom_low.wav", flags); _drums[DrumType.TomFloor] = _fmod.CreateSound("data/tom_floor.wav", flags); _drums[DrumType.Kick] = _fmod.CreateSound("data/kick.wav", flags); _drums[DrumType.HihatOpen] = _fmod.CreateSound("data/cym_hatopen.wav", flags); _drums[DrumType.HihatMid] = _fmod.CreateSound("data/cym_hatmid.wav", flags); _drums[DrumType.HithatClosed] = _fmod.CreateSound("data/cym_hatclosed.wav", flags); _drums[DrumType.CymbalCrash] = _fmod.CreateSound("data/cym_crash.wav", flags); _drums[DrumType.CymbalRide] = _fmod.CreateSound("data/cym_ride.wav", flags); }
public frmMain() { InitializeComponent(); _fmod = new FmodSystem(); _fmod.Init(32, InitFlags.SoftwareHRTF); _fmod.SetDspBufferSize(256, 2); _drums = new Dictionary <DrumType, Sound>(); const SoundMode flags = SoundMode.NonBlocking | SoundMode.SoftwareProcessing; _drums[DrumType.Snare] = _fmod.CreateSound("data/snare.wav", flags); _drums[DrumType.TomMid] = _fmod.CreateSound("data/tom_mid.wav", flags); _drums[DrumType.TomLow] = _fmod.CreateSound("data/tom_low.wav", flags); _drums[DrumType.TomFloor] = _fmod.CreateSound("data/tom_floor.wav", flags); _drums[DrumType.Kick] = _fmod.CreateSound("data/kick.wav", flags); _drums[DrumType.HihatOpen] = _fmod.CreateSound("data/cym_hatopen.wav", flags); _drums[DrumType.HihatMid] = _fmod.CreateSound("data/cym_hatmid.wav", flags); _drums[DrumType.HithatClosed] = _fmod.CreateSound("data/cym_hatclosed.wav", flags); _drums[DrumType.CymbalCrash] = _fmod.CreateSound("data/cym_crash.wav", flags); _drums[DrumType.CymbalRide] = _fmod.CreateSound("data/cym_ride.wav", flags); }
public override void Initialise() { Log.Warn("FmodCore audio engine initialising"); system.Init(999); }