示例#1
0
文件: FlopUI.cs 项目: popboyhsf/Unity
    /// <summary>
    /// 处理结算队列每项
    /// </summary>
    /// <param name="type">结算种类</param>
    /// <param name="num">数量</param>

    private void Send(FlopData.flopEnum type, int num)
    {
        switch (type)
        {
        case FlopData.flopEnum.money:

            break;

        default:
            break;
        }
    }
示例#2
0
文件: FlopUI.cs 项目: popboyhsf/Unity
    /// <summary>
    /// 初始化按钮与对应属性
    /// </summary>
    private void Init()
    {
        List <int> list = new List <int>();

        FlopData.RedomList(out list);

        foreach (var item in list)
        {
            var obj = Instantiate(param, param.transform);
            var i   = FlopData.FlopInfoD[item].content;

            FlopData.flopEnum type = (FlopData.flopEnum)Enum.Parse(typeof(FlopData.flopEnum), i);

            var j = Utils.Random(FlopData.FlopInfoD[item].min, FlopData.FlopInfoD[item].max);

            obj.Init(type, j);
        }
    }
示例#3
0
 public void Init(FlopData.flopEnum flop, int num)
 {
     this.flopType = flop;
     this.num      = num;
 }