/// <summary> /// 处理结算队列每项 /// </summary> /// <param name="type">结算种类</param> /// <param name="num">数量</param> private void Send(FlopData.flopEnum type, int num) { switch (type) { case FlopData.flopEnum.money: break; default: break; } }
/// <summary> /// 初始化按钮与对应属性 /// </summary> private void Init() { List <int> list = new List <int>(); FlopData.RedomList(out list); foreach (var item in list) { var obj = Instantiate(param, param.transform); var i = FlopData.FlopInfoD[item].content; FlopData.flopEnum type = (FlopData.flopEnum)Enum.Parse(typeof(FlopData.flopEnum), i); var j = Utils.Random(FlopData.FlopInfoD[item].min, FlopData.FlopInfoD[item].max); obj.Init(type, j); } }
public void Init(FlopData.flopEnum flop, int num) { this.flopType = flop; this.num = num; }