private void FloorButtonClicked(int floor, FloorPanel.Direction direction) { FloorState state = Behaviour.GetState(floor); switch (direction) { case FloorPanel.Direction.Down: state.DownPressed = true; break; case FloorPanel.Direction.Up: state.UpPresed = true; break; } Behaviour.SetState(floor, state); }
public void ResetButton(int i, FloorPanel.Direction direction) { _panels[i].ResetButton(direction); }