public void generateRoom()
    {
        FloorOverseer newFloorOverseer = Instantiate(leOverseer, new Vector3(0, 0, 0), Quaternion.identity);

        newFloorOverseer.maxSize = maxTiles;
        FloorSpawner newFloorSpawner = Instantiate(leFloorSpawner, new Vector3(0, 0, 0), Quaternion.identity);

        newFloorSpawner.roomStyle      = roomStyles;
        newFloorSpawner.canSpawnMoreFS = true;
        newFloorOverseer.pathMakers.Add(newFloorSpawner.transform);
        playButton.gameObject.SetActive(false);
        maxTileSlider.gameObject.SetActive(false);
        roomStylesSlider.gameObject.SetActive(false);
        maxTilesText.gameObject.SetActive(false);
        roomStylesText.gameObject.SetActive(false);
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     instance        = this;
     spawningFloors  = true;
     attachingCamera = false;
 }