public void generateRoom() { FloorOverseer newFloorOverseer = Instantiate(leOverseer, new Vector3(0, 0, 0), Quaternion.identity); newFloorOverseer.maxSize = maxTiles; FloorSpawner newFloorSpawner = Instantiate(leFloorSpawner, new Vector3(0, 0, 0), Quaternion.identity); newFloorSpawner.roomStyle = roomStyles; newFloorSpawner.canSpawnMoreFS = true; newFloorOverseer.pathMakers.Add(newFloorSpawner.transform); playButton.gameObject.SetActive(false); maxTileSlider.gameObject.SetActive(false); roomStylesSlider.gameObject.SetActive(false); maxTilesText.gameObject.SetActive(false); roomStylesText.gameObject.SetActive(false); }
// Use this for initialization void Start() { instance = this; spawningFloors = true; attachingCamera = false; }