示例#1
0
    public override void Execute()
    {
        base.Execute();
        FlockingNPCs sa = _npc.GetComponent <FlockingNPCs>();

        sa.GetBoidEnemiesAndObstacles();
        sa.Flock();
    }
示例#2
0
 public StateFlock(StateMachine sm, FlockingNPCs b) : base(sm, b)
 {
 }