public static void Save(IValueSink sink, FloatingLimit value) { sink.EnterSequence(); Value <float> .Save(sink, value.ReferenceValue); Value <StatusFlags> .Save(sink, value.StatusFlags); Value <float> .Save(sink, value.SetpointValue); Value <float> .Save(sink, value.ErrorLimit); sink.LeaveSequence(); }
public static void Save(IValueSink sink, FloatingLimit value) { sink.EnterSequence(); Value <uint> .Save(sink, value.TimeDelay); Value <DeviceObjectPropertyReference> .Save(sink, value.SetpointReference); Value <float> .Save(sink, value.LowDiffLimit); Value <float> .Save(sink, value.HighDiffLimit); Value <float> .Save(sink, value.Deadband); sink.LeaveSequence(); }
public FloatingLimitWrapper(FloatingLimit item) { this.Item = item; }
public static void Save(IValueSink sink, FloatingLimit value) { sink.EnterSequence(); Value<float>.Save(sink, value.ReferenceValue); Value<StatusFlags>.Save(sink, value.StatusFlags); Value<float>.Save(sink, value.SetpointValue); Value<float>.Save(sink, value.ErrorLimit); sink.LeaveSequence(); }
public static void Save(IValueSink sink, FloatingLimit value) { sink.EnterSequence(); Value<uint>.Save(sink, value.TimeDelay); Value<DeviceObjectPropertyReference>.Save(sink, value.SetpointReference); Value<float>.Save(sink, value.LowDiffLimit); Value<float>.Save(sink, value.HighDiffLimit); Value<float>.Save(sink, value.Deadband); sink.LeaveSequence(); }