Exemplo n.º 1
0
            public static void Save(IValueSink sink, FloatingLimit value)
            {
                sink.EnterSequence();
                Value <float> .Save(sink, value.ReferenceValue);

                Value <StatusFlags> .Save(sink, value.StatusFlags);

                Value <float> .Save(sink, value.SetpointValue);

                Value <float> .Save(sink, value.ErrorLimit);

                sink.LeaveSequence();
            }
Exemplo n.º 2
0
            public static void Save(IValueSink sink, FloatingLimit value)
            {
                sink.EnterSequence();
                Value <uint> .Save(sink, value.TimeDelay);

                Value <DeviceObjectPropertyReference> .Save(sink, value.SetpointReference);

                Value <float> .Save(sink, value.LowDiffLimit);

                Value <float> .Save(sink, value.HighDiffLimit);

                Value <float> .Save(sink, value.Deadband);

                sink.LeaveSequence();
            }
Exemplo n.º 3
0
 public FloatingLimitWrapper(FloatingLimit item)
 {
     this.Item = item;
 }
Exemplo n.º 4
0
 public static void Save(IValueSink sink, FloatingLimit value)
 {
     sink.EnterSequence();
     Value<float>.Save(sink, value.ReferenceValue);
     Value<StatusFlags>.Save(sink, value.StatusFlags);
     Value<float>.Save(sink, value.SetpointValue);
     Value<float>.Save(sink, value.ErrorLimit);
     sink.LeaveSequence();
 }
Exemplo n.º 5
0
 public FloatingLimitWrapper(FloatingLimit item)
 {
     this.Item = item;
 }
Exemplo n.º 6
0
 public static void Save(IValueSink sink, FloatingLimit value)
 {
     sink.EnterSequence();
     Value<uint>.Save(sink, value.TimeDelay);
     Value<DeviceObjectPropertyReference>.Save(sink, value.SetpointReference);
     Value<float>.Save(sink, value.LowDiffLimit);
     Value<float>.Save(sink, value.HighDiffLimit);
     Value<float>.Save(sink, value.Deadband);
     sink.LeaveSequence();
 }