public void initialize(ref int curr_state, ref List <int> prev_states, ref float duration, ref List <Float_ref> cooldown_timers) { curr_state = 0; duration = 0; dodge_cd_timer = new Float_ref(dodge_cooldown); cooldown_timers.Add(dodge_cd_timer); laser_cd_timer = new Float_ref(laser_cooldown); cooldown_timers.Add(laser_cd_timer); }
void Start() { invincible_timer = new Float_ref(0); parry_ready_timer = new Float_ref(0); parry_bonus_timer = new Float_ref(0); }
// Start is called before the first frame update void Start() { combo_timer = new Float_ref(0); }