public void initialize(ref int curr_state, ref List <int> prev_states, ref float duration, ref List <Float_ref> cooldown_timers)
 {
     curr_state     = 0;
     duration       = 0;
     dodge_cd_timer = new Float_ref(dodge_cooldown);
     cooldown_timers.Add(dodge_cd_timer);
     laser_cd_timer = new Float_ref(laser_cooldown);
     cooldown_timers.Add(laser_cd_timer);
 }
Exemplo n.º 2
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 void Start()
 {
     invincible_timer  = new Float_ref(0);
     parry_ready_timer = new Float_ref(0);
     parry_bonus_timer = new Float_ref(0);
 }
Exemplo n.º 3
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 // Start is called before the first frame update
 void Start()
 {
     combo_timer = new Float_ref(0);
 }