private static void Game_OnGameUpdate(EventArgs args) { Q.MinHitChance = Combo.HitchanceCheck(menu.Item("seth").GetValue <Slider>().Value); if (Player.IsDead) { return; } if (menu.Item("fleekey").GetValue <KeyBind>().Active) { Flee.Do(); } if (menu.Item("combokey").GetValue <KeyBind>().Active) { Combo.Do(); } if (menu.Item("wardjump").GetValue <KeyBind>().Active) { WardJump.Newjump(); } else { WardJump.jumped = false; } if (menu.Item("jungleclearkey").GetValue <KeyBind>().Active) { LaneClear.Do(); JungleClear.Do(); } if (menu.Item("lasthitkey").GetValue <KeyBind>().Active) { LastHit.Do(); } if (menu.Item("Harrash key").GetValue <KeyBind>().Active) { Harrash.Combo(); } if (menu.Item("Starcombokey").GetValue <KeyBind>().Active) { StarCombo.Combo(); } else { StarCombo.steps = "One"; } if (menu.Item("InstaFlashRkey").GetValue <KeyBind>().Active) { RFlashInsec.Combo(TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical)); } if (menu.Item("inseckey").GetValue <KeyBind>().Active) { NormalInsec.Combo(); } else { NormalInsec.ResetInsecStats(); } checkBuffs(); }