// Use this for initialization void Start() { instance = this; meteorDestructionCounter = 0; // Delete Later meteorCreationCounter = 0; // Delete Later timeCounter = createTime; leftMeteor = Random.Range(0, 2); }
// Use this for initialization void Start() { particleTrail = GetComponentInChildren <ParticleSystem>(); meteorSprite = GetComponentInChildren <SpriteRenderer>(); meteorSprite.transform.Rotate(0f, 0f, Random.Range(0f, 360f)); microgameBehaviour = MicrogameController.instance.GetComponent <FlanGrab_Microgame_Behaviour>(); selectEndingPoint(); }