// Use this for initialization
 void Start()
 {
     instance = this;
     meteorDestructionCounter = 0;           // Delete Later
     meteorCreationCounter    = 0;           // Delete Later
     timeCounter = createTime;
     leftMeteor  = Random.Range(0, 2);
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     particleTrail = GetComponentInChildren <ParticleSystem>();
     meteorSprite  = GetComponentInChildren <SpriteRenderer>();
     meteorSprite.transform.Rotate(0f, 0f, Random.Range(0f, 360f));
     microgameBehaviour = MicrogameController.instance.GetComponent <FlanGrab_Microgame_Behaviour>();
     selectEndingPoint();
 }