//直接发送小结算
        public static void SamllResultsFollow(this FiveStarRoom fiveStarRoom, int[] huCardSeatIndexs)
        {
            //发送小结算信息
            fiveStarRoom.SendSamllResults();
            //如果是匹配服直接销毁房间
            if (fiveStarRoom.RoomType == RoomType.Match)
            {
                fiveStarRoom.Dispose();
                return;
            }
            //算出下局最先摸牌的玩家索引 和4人房休息玩家索引
            fiveStarRoom.CalcuateFirstMoCardAndRestPlayerSeat(huCardSeatIndexs);

            fiveStarRoom.LittleRoundClearData();//如果是房卡模式 正常打下去 清空一下小局应该清空的数据
            //房间总结算
            if (fiveStarRoom.JudgeIsRoomTotalResult())
            {
                fiveStarRoom.RoomTotalResult();//如果进入总结算 房间直接就销毁了
                return;
            }
            fiveStarRoom.CurrRoomStateType = RoomStateType.ReadyIn;//更改房间游戏状态为准备中
            //所有玩家取消托管
            for (int i = 0; i < fiveStarRoom.FiveStarPlayerDic.Count; i++)
            {
                fiveStarRoom.FiveStarPlayerDic[i].SetCollocation(false);
            }
        }