//玩家可以进行操作
 public static void PlayerCanOperate(this FiveStarRoom fiveStarRoom, Actor_FiveStar_CanOperate actorFiveStarCanOperate)
 {
     if (!fiveStarRoom.CanOperatePlayerIndex.Contains(actorFiveStarCanOperate.SeatIndex))
     {
         fiveStarRoom.CanOperatePlayerIndex.Add(actorFiveStarCanOperate.SeatIndex);
         fiveStarRoom.OverTime = fiveStarRoom.GetOverTime(actorFiveStarCanOperate.SeatIndex, FiveStarOverTimeType.OperateType); //超时时间
     }
     fiveStarRoom.EndCanOperateAndCanChuMessage = actorFiveStarCanOperate;                                                      //记录最后一条玩家可操作消息
 }
示例#2
0
 //通知所有玩家打漂
 public static void BroadcastCanDaPiao(this FiveStarRoom fiveStarRoom)
 {
     fiveStarRoom.IsDaPiaoBeing = true;
     fiveStarRoom.OverTime      = fiveStarRoom.GetOverTime(0, FiveStarOverTimeType.DaPiaoType);//获取超时时间
     for (int i = 0; i < fiveStarRoom.FiveStarPlayerDic.Count; i++)
     {
         fiveStarRoom.FiveStarPlayerDic[i].AIDelayDaPiao();//AI延迟打漂
     }
     fiveStarRoom.EntiretyOprationAleadyNum = 0;
     if (fiveStarRoom.RoomNumber == 4)
     {
         fiveStarRoom.EntiretyOprationAleadyNum++;//如果是4人 默认一个人已经做了操作
     }
     fiveStarRoom.BroadcastMssagePlayers(new Actor_FiveStar_CanDaPiao()
     {
         MaxPiaoNum = fiveStarRoom.RoomConfig.MaxPiaoNum
     });
 }
 //玩家可以进行出牌操作
 public static void PlayerCanChuPai(this FiveStarRoom fiveStarRoom, Actor_FiveStar_CanPlayCard actorFiveStarCan)
 {
     fiveStarRoom.OverTime = fiveStarRoom.GetOverTime(actorFiveStarCan.SeatIndex, FiveStarOverTimeType.PlayCardType); //获取超时时间
     fiveStarRoom.CanPlayCardPlayerIndex        = actorFiveStarCan.SeatIndex;
     fiveStarRoom.EndCanOperateAndCanChuMessage = actorFiveStarCan;                                                   //记录最后一条玩家可操作消息
 }