void Start() { player = GameObject.Find("Player").GetComponent <Player>(); playerMovement = GameObject.Find("Player").GetComponent <FirstPersonDrifter>(); mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); allComplete = false; renderer.material = painting; //renderer.material.color = Color.grey; //textMaterial.color = new Color(0.8f, 0.8f, 0.8f, 1); processedWords = new ArrayList(); finished = false; canType = false; promptText = "Press spacebar to interact"; hasEntered = false; // Particle effects // MAX: 2 particleBlock = 2.0f / maxZen; levelProgress = GameObject.Find("Level Information").GetComponent <LevelInformation>(); textMaterial.color = new Color(textMaterial.color.r, textMaterial.color.g, textMaterial.color.b, 0); }
void Start() { mainController = main.GetComponent <MainController>(); startPos = new Vector3(transform.position.x, transform.position.y, transform.position.z); drifter = GetComponent <FirstPersonDrifter>(); mouseLook = GetComponent <MouseLook>(); cam = GameObject.Find("Main Camera").GetComponent <Camera>(); }
// Use this for initialization void Start () { drifter = GetComponent<FirstPersonDrifter>(); mouseLook = GetComponent<MouseLook>(); mouseLookVert = Camera.main.GetComponent<MouseLook>(); arcBall = holdPosition.GetComponent<ArcBall>(); currentTarget = holdPositionTarget; }
// Start is called before the first frame update void Start() { print("started being a player"); input = GetComponent <PlayerInput>(); fpdtest = GetComponent <FirstPersonDrifter>(); print(input); print(fpdtest); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); playerDrifter = player.GetComponent <FirstPersonDrifter>(); player.GetComponent <PlayerGUI>().wordsAlpha = 1; levelProgress = GameObject.Find("Level Information").GetComponent <LevelInformation>(); }
void Start() { input = GetComponent <PlayerInput>(); movement = GetComponent <FirstPersonDrifter>(); xLook = GetComponent <MouseLook>(); bgm = GetComponent <AudioSource>(); GoToUpWorld(); }
void Start() { Screen.lockCursor = true; //Screen.showCursor = false; wordsInventory = GetComponent <Player>().currentWords; playerDrifter = GetComponent <FirstPersonDrifter>(); //zen = GetComponent<Player>().zen; words = GetComponent <Player>().words; }
void Awake() { _instance = this; _fps = GetComponent <FirstPersonDrifter>(); _mouseLookHorizontal = GetComponent <MouseLook>(); _mouseLookVertical = head.GetComponent <MouseLook>(); controller = GetComponent <CharacterController>(); SwitchControlMode(ControlMode.FirstPerson); }
void Start() { Screen.lockCursor = true; Screen.showCursor = false; wordsInventory = GetComponent <Player>().currentWords; playerDrifter = GetComponent <FirstPersonDrifter>(); zen = GetComponent <Player>().zen; words = GetComponent <Player>().words; levelProgress = GameObject.Find("Level Information").GetComponent <LevelInformation>(); }
void Start() { drifter = GetComponent <FirstPersonDrifter>(); cam = GetComponentInChildren <Camera>(); for (var i = 0; i < container.transform.childCount; ++i) { var arm = container.transform.GetChild(i); init.Add(arm.transform.eulerAngles); meshes.Add(arm.transform.Find("mesh")); armUp.Add(arm.transform.Find("up")); armDown.Add(arm.transform.Find("down")); armOut.Add(arm.transform.Find("out")); } }
// public Animator playerani; // Use this for initialization void Start() { player = GetComponent <FirstPersonDrifter>(); mainCam.enabled = true; photoCam.enabled = false; invCam.enabled = false; player.enabled = true; me.enabled = true; but1.enabled = true; but2.enabled = true; but3.enabled = true; but4.enabled = true; but5.enabled = true; but6.enabled = true; // playerani.enabled = true; }
public void TurnOff() { MouseLook mouse = cam.GetComponent <MouseLook>(); mouse.enabled = false; MouseLook playerMouse = player.GetComponent <MouseLook>(); playerMouse.enabled = false; CharacterController controler = player.GetComponent <CharacterController>(); controler.enabled = false; FirstPersonDrifter fps = player.GetComponent <FirstPersonDrifter>(); fps.enabled = false; }
// init private void Awake() { playerInput = GetComponent <PlayerInput>(); fpsController = GetComponent <FirstPersonDrifter>(); foreach (Transform child in spellContainer) { ISpell spell = child.GetComponent <ISpell>(); // Ignore transforms that don't have spells on them, but we will warn if (spell != null) { acquiredSpells.Add(child.GetComponent <ISpell>()); child.gameObject.SetActive(false); } else { Debug.LogWarning(child.name + " has no spell attached!"); } } currentSpell = acquiredSpells[0]; currentSpell.Equip(this); }
void CreatePlayer() { int playerIndex = mapBuilder.GetIndexOfThing(1); Thing playerThing = mapBuilder.map.things[playerIndex]; float playerScale = 0.6f; if (player != null) { GameObject.Destroy(player); } player = Instantiate(playerPrefab); player.name = "Player"; player.transform.localScale = new Vector3(playerScale, playerScale, playerScale); player.transform.position = new Vector3(playerThing.x * DoomMapBuilder.SCALE, (mapBuilder.thingSectors[playerIndex].floorHeight + DoomMapBuilder.PLAYER_HEIGHT) * DoomMapBuilder.SCALE * 1.2f, playerThing.y * DoomMapBuilder.SCALE); player.transform.localEulerAngles = new Vector3(0f, 90f - playerThing.angle, 0f); fpd = player.GetComponent <FirstPersonDrifter>(); player.transform.Find("Main Camera").GetComponent <MouseLook>().enabled = (Settings.Get("MOUSE_VLOOK", "false") == "true"); }
public void SwitchSounds(AudioClip Footsteps, AudioClip Jump, AudioClip Land, AudioClip Air) { FirstPersonDrifter fp = GetComponent <FirstPersonDrifter>(); if (Footsteps != null) { fp.footstepSource.clip = Footsteps; fp.footstepSource.Play(); } if (Jump != null) { fp.jumpSource.clip = Jump; } if (Land != null) { fp.landSource.clip = Land; } if (Air != null) { fp.airSource.clip = Air; fp.airSource.Play(); } }
void Start() { headBob = GetComponentInChildren<HeadBob>(); fpd = GetComponent<FirstPersonDrifter>(); }
void Start() { stepSound = GetComponent <AudioSource>(); last = transform.localPosition.y; player = FindObjectOfType <FirstPersonDrifter>(); }
void Start() { drifter = GetComponent<FirstPersonDrifter>(); StartCoroutine(FootstepLoop()); }
// Use this for initialization void Start() { fpd = GetComponent <FirstPersonDrifter> (); headBob = GetComponentInChildren <HeadBob> (); }
private void SetComponents() { m_Drifter = GetComponent <FirstPersonDrifter>(); }
// Use this for initialization void Start() { controller = GetComponent <FirstPersonDrifter>(); spellController = GetComponent <SpellController>(); playerInput = GetComponent <PlayerInput>(); }