示例#1
0
    IEnumerator Shoot(float angle)
    {
        bossAnim.SetBool("Shoot", true);

        yield return(new WaitForSeconds(0.5f));

        GameObject fire  = Instantiate(fireball, mouth.position, Quaternion.Euler(new Vector3(0, 0, angle)));
        Fireball   fball = fire.GetComponent <Fireball>();

        str  = 20;
        def  = 20;
        weak = 2;
        if (fball != null)
        {
            fball.SeekTarget(player.transform, str);
        }

        bossAnim.SetBool("Shoot", false);
    }