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C# (CSharp) Fireball.Move示例
编程语言:
C# (CSharp)
类/类型:
Fireball
方法/功能:
Move
hotexamples.com的示例:
1
C# (CSharp) Fireball.Move - 已找到1个示例
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Fireball.Move
来自程序包 DefendAman现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Explode(9)
Instance(4)
GetComponent(4)
Activate(4)
Launch(4)
Initialize(4)
CalculateDamage(3)
OnActivated(3)
LoadContent(3)
FollowTarget(2)
GetDescription(2)
HitPlayer(2)
Action(2)
Init(2)
LoadFromWeapon(2)
LoadSprite(2)
Reset(2)
SetDamage(2)
Fire(2)
GetDamage(2)
BounceHorizontally(2)
Default(2)
BounceVertically(2)
Cast(2)
Damage(2)
Attack(2)
Despawn(1)
OnExplosionFinished(1)
ApplyForce(1)
Advance(1)
Move(1)
AddTransition(1)
OnAttach(1)
Perform(1)
OnTouch(1)
Play(1)
Register(1)
AddFireEmitter(1)
Seek(1)
SeekTarget(1)
SendMessage(1)
SetCollisionSize(1)
ActivateTimeFreeze(1)
ApplyTarget(1)
IntegrateFireballField(1)
LevelUp(1)
GetComponentInChildren(1)
Detonate(1)
Dispose(1)
DealDamage(1)
常用方法
Explode (9)
Instance (4)
GetComponent (4)
Activate (4)
Launch (4)
Initialize (4)
CalculateDamage (3)
OnActivated (3)
LoadContent (3)
FollowTarget (2)
常用方法
GetDescription (2)
HitPlayer (2)
Action (2)
Init (2)
LoadFromWeapon (2)
LoadSprite (2)
Reset (2)
SetDamage (2)
Fire (2)
GetDamage (2)
BounceHorizontally (2)
Default (2)
BounceVertically (2)
Cast (2)
Damage (2)
Attack (2)
Despawn (1)
OnExplosionFinished (1)
ApplyForce (1)
Advance (1)
常用方法
BounceHorizontally (2)
Default (2)
BounceVertically (2)
Cast (2)
Damage (2)
Attack (2)
Despawn (1)
OnExplosionFinished (1)
ApplyForce (1)
Advance (1)
Move (1)
AddTransition (1)
OnAttach (1)
Perform (1)
OnTouch (1)
Play (1)
Register (1)
AddFireEmitter (1)
Seek (1)
SeekTarget (1)
SendMessage (1)
SetCollisionSize (1)
ActivateTimeFreeze (1)
ApplyTarget (1)
IntegrateFireballField (1)
LevelUp (1)
GetComponentInChildren (1)
Detonate (1)
Dispose (1)
DealDamage (1)
常用方法
Move (1)
AddTransition (1)
OnAttach (1)
Perform (1)
OnTouch (1)
Play (1)
Register (1)
AddFireEmitter (1)
Seek (1)
SeekTarget (1)
SendMessage (1)
SetCollisionSize (1)
ActivateTimeFreeze (1)
ApplyTarget (1)
IntegrateFireballField (1)
LevelUp (1)
GetComponentInChildren (1)
Detonate (1)
Dispose (1)
DealDamage (1)
FireFrom (1)
FireballAttack (1)
DeactivateTimeFreeze (1)
Get (1)
Create (1)
Jump (1)
CheckActionPrerequisites (1)
GetFaction (1)
GetFireName (1)
GetObjID (1)
Info (1)
BuildPalette (1)
Destroyed (1)
SetDirection (1)
Fireball Class Documentation
示例#1
0
显示文件
// Update is called once per frame void Update() { _fireball.Move(); }