// public bool polarityModifier; // << TO DO Add player ability to use enemy fire // Start is called before the first frame update void Start() { GameObject soundManagerObject = GameObject.FindWithTag("SoundManager"); soundManager = soundManagerObject.GetComponent <SoundManager>(); fireRateBar = GetComponent <FireRateBar>(); canFire = true; // polarityModifier = false; // << TO DO Add player ability to use enemy fire against them }
// Start is called before the first frame update void Start() { GameObject scoreManagerObject = GameObject.FindWithTag("Score Manager"); scoreManager = scoreManagerObject.GetComponent <ScoreManager>(); GameObject soundManagerObject = GameObject.FindWithTag("SoundManager"); soundManager = soundManagerObject.GetComponent <SoundManager>(); playerCollisions = FindObjectOfType <DetectPlayerCollisions>(); playerWeapons = FindObjectOfType <PlayerWeaponsController>(); fireRateBar = FindObjectOfType <FireRateBar>(); }