// public bool polarityModifier; // << TO DO Add player ability to use enemy fire


    // Start is called before the first frame update
    void Start()
    {
        GameObject soundManagerObject = GameObject.FindWithTag("SoundManager");

        soundManager = soundManagerObject.GetComponent <SoundManager>();
        fireRateBar  = GetComponent <FireRateBar>();

        canFire = true;

        //  polarityModifier = false; // << TO DO Add player ability to use enemy fire against them
    }
示例#2
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    // Start is called before the first frame update
    void Start()
    {
        GameObject scoreManagerObject = GameObject.FindWithTag("Score Manager");

        scoreManager = scoreManagerObject.GetComponent <ScoreManager>();
        GameObject soundManagerObject = GameObject.FindWithTag("SoundManager");

        soundManager     = soundManagerObject.GetComponent <SoundManager>();
        playerCollisions = FindObjectOfType <DetectPlayerCollisions>();
        playerWeapons    = FindObjectOfType <PlayerWeaponsController>();
        fireRateBar      = FindObjectOfType <FireRateBar>();
    }