// Use this for initialization void Start() { pfx = GetComponent<ParticleSystem>(); scale1 = logo1st.GetComponent<LogoScale>(); scale2 = logo2nd.GetComponent<LogoScale>(); fadeMat = GetComponent<Renderer>().sharedMaterial; matCol = Color.white; quadMat.color = Color.white; septraDustHolder = transform.parent.GetComponent<FireFirstTimeOnly>(); }
// Use this for initialization void Start() { pfx = GetComponent <ParticleSystem>(); scale1 = logo1st.GetComponent <LogoScale>(); scale2 = logo2nd.GetComponent <LogoScale>(); fadeMat = GetComponent <Renderer>().sharedMaterial; matCol = Color.white; quadMat.color = Color.white; septraDustHolder = transform.parent.GetComponent <FireFirstTimeOnly>(); }