Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     pfx = GetComponent<ParticleSystem>();
     scale1 = logo1st.GetComponent<LogoScale>();
     scale2 = logo2nd.GetComponent<LogoScale>();
     fadeMat = GetComponent<Renderer>().sharedMaterial;
     matCol = Color.white;
     quadMat.color = Color.white;
     septraDustHolder = transform.parent.GetComponent<FireFirstTimeOnly>();
 }
 // Use this for initialization
 void Start()
 {
     pfx              = GetComponent <ParticleSystem>();
     scale1           = logo1st.GetComponent <LogoScale>();
     scale2           = logo2nd.GetComponent <LogoScale>();
     fadeMat          = GetComponent <Renderer>().sharedMaterial;
     matCol           = Color.white;
     quadMat.color    = Color.white;
     septraDustHolder = transform.parent.GetComponent <FireFirstTimeOnly>();
 }