void ClearPlayerSalad() { combination.Clear(); isSaladPickedUp = false; for (int i = 0; i < ChoppingBoard.transform.childCount; i++) { FinalSalad.transform.GetChild(i).GetComponent <SpriteRenderer>().sprite = null; } FinalSalad.SetActive(false); }
/*Function to check if salad can be picked up by the player and perform the necessary action */ void CheckPickUpSalad() { if (IsPlayerPickUpEmpty() && !isChopping && !isSaladPickedUp) { isSaladPickedUp = true; putDownCount = 0; FinalSalad.SetActive(true); for (int i = 0; i < ChoppingBoard.transform.childCount; i++) { FinalSalad.transform.GetChild(i).GetComponent <SpriteRenderer>().sprite = ChoppingBoard.transform.GetChild(i).GetComponent <SpriteRenderer>().sprite; ChoppingBoard.transform.GetChild(i).GetComponent <SpriteRenderer>().sprite = null; } } }