public void EndWave() { CurrentState = GameState.Cutscene; if (currentLevel == Levels.Count - 1) { FinalLevel.SetActive(true); FinalLevel.GetComponentInChildren <finalscore>().FinalScore(Score); } else { NextLevelButton.SetActive(true); } }
void Start() { fl = GameObject.FindObjectOfType(typeof(FinalLevel)) as FinalLevel; //hide tutorial box tutorialBox.GetComponent <MeshRenderer>().enabled = false; tutorialBoxTwo.GetComponent <MeshRenderer>().enabled = true; tutorialBoxThree.GetComponent <MeshRenderer>().enabled = false; tutorialTitle.GetComponent <Text>().enabled = true; tutorialUnderline.GetComponent <Text>().enabled = true; tutorialMessage.GetComponent <Text>().enabled = true; //hide tutorial elements dismissTutorialButton.GetComponent <Image>().enabled = true; dismissTutorialButtonText.GetComponent <Text>().enabled = true; hintButton.onClick.AddListener(onHintClick); dismissTutorialButton.onClick.AddListener(onDismissTutorialClick); tutorialMessage.text = "Let's see if you can solve this one. If you need help click on the lightbulb button above."; }