// Use this for initialization
    void Awake()
    {
        loadActiveProject();

        isInitialized = true;
        pathNames = gameObject.AddComponent<FilenameSelector>();
        tpsNames = gameObject.AddComponent<FilenameSelector>();
        textureNames = gameObject.AddComponent<FilenameSelector>();
        scanTextures();
        scanTPS();
        scanFinDir();
        loadPreviousPaths();
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        loadActiveProject();

        isInitialized = true;
        pathNames     = gameObject.AddComponent <FilenameSelector>();
        tpsNames      = gameObject.AddComponent <FilenameSelector>();
        textureNames  = gameObject.AddComponent <FilenameSelector>();
        scanTextures();
        scanTPS();
        scanFinDir();
        loadPreviousPaths();
    }