// Use this for initialization void Awake() { loadActiveProject(); isInitialized = true; pathNames = gameObject.AddComponent<FilenameSelector>(); tpsNames = gameObject.AddComponent<FilenameSelector>(); textureNames = gameObject.AddComponent<FilenameSelector>(); scanTextures(); scanTPS(); scanFinDir(); loadPreviousPaths(); }
// Use this for initialization void Awake() { loadActiveProject(); isInitialized = true; pathNames = gameObject.AddComponent <FilenameSelector>(); tpsNames = gameObject.AddComponent <FilenameSelector>(); textureNames = gameObject.AddComponent <FilenameSelector>(); scanTextures(); scanTPS(); scanFinDir(); loadPreviousPaths(); }