void SaveInstructionCodeClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("txt"); fileWindow.OkClick += SaveInstructionCodeOk; }
static void SaveSetPropertySelectionOk(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("istx"); fileWindow.OkClick += new GuiMessage(SaveSetFileWindowOk); }
void SaveActiveScene(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("scnx"); fileWindow.OkClick += SaveActiveSceneOk; }
private static void XmlSeralizeObject(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("xml"); fileWindow.OkClick += XmlSerializeObjectOk; }
void OpenFileWindowSaveScene(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.Filter = "Scene XML File (*.scnx)|*.scnx"; fileWindow.OkClick += SaveSceneOk; }
public void OpenFileWindowSaveScene(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); //tempFileWindow.activityToExecute = "loadScene"; tempFileWindow.SetToSave(); tempFileWindow.Filter = "SpriteEditor XML Scene (*.scnx)|*.scnx"; tempFileWindow.CurrentFileType = "scnx"; tempFileWindow.saveNameText = FileManager.RemoveExtension(FileManager.RemovePath(GameData.FileName)); tempFileWindow.OkClick += new GuiMessage(SaveSceneFileWindowOk); }
void OpenFileWindowSaveShapeList(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("shcx"); if (!string.IsNullOrEmpty(EditorData.LastLoadedShapeCollection)) { fileWindow.SetDirectory(FileManager.GetDirectory(EditorData.LastLoadedShapeCollection)); fileWindow.saveNameText = FileManager.RemoveExtension(FileManager.RemovePath(EditorData.LastLoadedShapeCollection)); } fileWindow.OkClick += SaveShapeListOk; }
private void SaveEmitterListZipClick(Window callingWindow) { FileWindow tempWindow = GuiManager.AddFileWindow(); tempWindow.Filter = "Emitter List Zip (*.emiz)|*.emiz"; tempWindow.CurrentFileType = "emiz"; tempWindow.saveNameText = FileManager.RemovePath(EditorData.CurrentEmixFileName); if (!string.IsNullOrEmpty(EditorData.CurrentEmixFileName)) { tempWindow.SetDirectory(FileManager.GetDirectory(EditorData.CurrentEmixFileName)); } tempWindow.SetToSave(); tempWindow.OkClick += SaveEmitterZipOk; }
private void SaveEmitterArraysClick(FlatRedBall.Gui.Window callingWindow) { FileWindow tempWindow = GuiManager.AddFileWindow(); tempWindow.Filter = "XML Emitter (*.emix)|*.emix"; tempWindow.CurrentFileType = "emix"; tempWindow.saveNameText = FileManager.RemovePath(EditorData.CurrentEmixFileName); if (!string.IsNullOrEmpty(EditorData.CurrentEmixFileName)) { tempWindow.SetDirectory(FileManager.GetDirectory(EditorData.CurrentEmixFileName)); } tempWindow.SetToSave(); tempWindow.OkClick += SaveEmitterOk; }
void OpenFileWindowSaveNodeNetwork(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.Filter = "Node Network Files (*.nntx)|*.nntx|XML files (*.xml)|*.xml"; fileWindow.OkClick += SaveNodeNetworkOk; if (!string.IsNullOrEmpty(EditorData.LastLoadedFile)) { string directory = FileManager.GetDirectory(EditorData.LastLoadedFile); fileWindow.SetDirectory(directory); } }
private static void ShowSpriteRigOptionsFileWindow(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.Filter = "XML SpriteRig (*.srgx)|*.srgx"; tempFileWindow.CurrentFileType = "srgx"; tempFileWindow.SetToSave(); tempFileWindow.OkClick += new GuiMessage(saveSpriteRig); ToggleButton relativeToggle = new ToggleButton(GuiManager.Cursor); tempFileWindow.AddWindow(relativeToggle); relativeToggle.Name = "scnRelativeAssets"; relativeToggle.SetText("Not .scn-relative assets", ".scn-relative assets"); relativeToggle.ScaleX = 9f; relativeToggle.SetPositionTL(22.5f, 6.5f); if (mAssetsRelativeToSpriteRig) { relativeToggle.Press(); } else { relativeToggle.Unpress(); } }
void KeyboardShortcuts() { if ((InputManager.ReceivingInput != null && InputManager.ReceivingInput.TakingInput) || InputManager.ReceivingInputJustSet) { return; } KeyboardCameraControl(); #region F for Frame or Focus if (InputManager.Keyboard.KeyPushed(Key.F)) { if (CurrentSprites.Count != 0) { CameraMethods.FocusOn(CurrentSprites[0]); } else if (CurrentPositionedModels.Count != 0) { CameraMethods.FocusOn(CurrentPositionedModels[0]); } } #endregion #region Nudge control if (InputManager.Keyboard.KeyDown(Key.N)) { GameData.Camera.XVelocity = GameData.Camera.YVelocity = GameData.Camera.ZVelocity = 0; if (GameData.EditorLogic.CurrentSprites.Count != 0) { float distanceToMove = 1 / GameData.Camera.PixelsPerUnitAt((GameData.EditorLogic.CurrentSprites[0]).Z); if (InputManager.Keyboard.KeyPushed(Key.Up)) { (GameData.EditorLogic.CurrentSprites[0]).Y += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Down)) { (GameData.EditorLogic.CurrentSprites[0]).Y -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Left)) { (GameData.EditorLogic.CurrentSprites[0]).X -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Right)) { (GameData.EditorLogic.CurrentSprites[0]).X += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Equals)) { (GameData.EditorLogic.CurrentSprites[0]).Z += .01f; } else if (InputManager.Keyboard.KeyPushed(Key.Minus)) { (GameData.EditorLogic.CurrentSprites[0]).Z -= .01f; } } else if (CurrentSpriteFrames.Count != 0) { float distanceToMove = 1 / GameData.Camera.PixelsPerUnitAt((GameData.EditorLogic.CurrentSpriteFrames[0]).Z); if (InputManager.Keyboard.KeyPushed(Key.Up)) { CurrentSpriteFrames[0].Y += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Down)) { CurrentSpriteFrames[0].Y -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Left)) { CurrentSpriteFrames[0].X -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Right)) { CurrentSpriteFrames[0].X += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Equals)) { CurrentSpriteFrames[0].Z += .01f; } else if (InputManager.Keyboard.KeyPushed(Key.Minus)) { CurrentSpriteFrames[0].Z -= .01f; } } else if (CurrentTexts.Count != 0) { float distanceToMove = 1 / GameData.Camera.PixelsPerUnitAt((GameData.EditorLogic.CurrentTexts[0]).Z); if (InputManager.Keyboard.KeyPushed(Key.Up)) { CurrentTexts[0].Y += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Down)) { CurrentTexts[0].Y -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Left)) { CurrentTexts[0].X -= distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Right)) { CurrentTexts[0].X += distanceToMove; } else if (InputManager.Keyboard.KeyPushed(Key.Equals)) { CurrentTexts[0].Z += .01f; } else if (InputManager.Keyboard.KeyPushed(Key.Minus)) { CurrentTexts[0].Z -= .01f; } } } #endregion #region tool key shortucts - move, rotate, scale, attach, detach, copy #region m - Move if (InputManager.Keyboard.KeyPushed(Key.M)) { GuiData.ToolsWindow.MoveButton.Press(); } #endregion #region r - Rotate if (InputManager.Keyboard.KeyPushed(Key.R)) { GuiData.ToolsWindow.RotateButton.Press(); } #endregion #region x - Scale if (InputManager.Keyboard.KeyPushed(Key.X)) { GuiData.ToolsWindow.ScaleButton.Press(); } #endregion #region a - Attach if (InputManager.Keyboard.KeyPushed(Key.A)) { GuiData.ToolsWindow.attachSprite.Toggle(); } #endregion #region d - Detach if (InputManager.Keyboard.KeyPushed(Key.D)) { GuiData.ToolsWindow.detachSprite(null); } #endregion #region CTRL + c - Copy if (InputManager.Keyboard.ControlCPushed() && (CurrentPositionedModels.Count != 0 || GameData.EditorLogic.CurrentSprites.Count != 0 || CurrentSpriteFrames.Count != 0 || CurrentTexts.Count != 0)) { GuiData.ToolsWindow.DuplicateClick(); } #endregion #endregion #region showing position by pressing C else if (InputManager.Keyboard.KeyPushed(Key.C)) { if (GameData.showingCursorPosition) { GameData.showingCursorPosition = false; } else { GameData.showingCursorPosition = true; } } #endregion #region space - editing in solo mode if (InputManager.Keyboard.KeyPushed(Key.Space)) { GameData.Cursor.ToggleSoloEdit(); } #endregion #region DEL if (InputManager.Keyboard.KeyPushed(Key.Delete)) { DeleteSelectedObject(); } #endregion #region pressing shift to set scale dimention proportions if (InputManager.Keyboard.KeyPushed(Key.LeftShift) || InputManager.Keyboard.KeyPushed(Key.RightShift)) { if (GameData.EditorLogic.CurrentSprites.Count != 0) { xToY = (float)(GameData.EditorLogic.CurrentSprites[0].ScaleX / GameData.EditorLogic.CurrentSprites[0].ScaleY); } else if (CurrentSpriteFrames.Count != 0) { xToY = CurrentSpriteFrames[0].ScaleX / CurrentSpriteFrames[0].ScaleY; } } #endregion #region file shortcuts #region CTRL + S if (InputManager.Keyboard.KeyPushed(Key.S) && (InputManager.Keyboard.KeyDown(Key.LeftControl) || (InputManager.Keyboard.KeyDown(Key.RightControl)))) { SpriteEditor.Gui.GuiData.MenuStrip.SaveSceneClick(GameData.FileName); } #endregion #region CTRL + N if (InputManager.Keyboard.KeyPushed(Key.N) && (InputManager.Keyboard.KeyDown(Key.LeftControl) || (InputManager.Keyboard.KeyDown(Key.RightControl)))) { SpriteEditor.Gui.MenuStrip.NewSceneClick(null); } #endregion #endregion #region Sys Rq/ Print Screen if (InputManager.Keyboard.KeyPushed(Key.SysRq)) { FileWindow fw = GuiManager.AddFileWindow(); fw.SetToSave(); fw.OkClick += new GuiMessage(GameData.SetScreenshotFile); List <string> fileTypes = new List <string>(); fileTypes.Add("bmp"); fileTypes.Add("jpg"); fileTypes.Add("tga"); fileTypes.Add("png"); fileTypes.Add("dds"); fw.SetFileType(fileTypes); fw.CurrentFileType = "png"; } #endregion }