/// <summary> /// 根据摇杆的输入来更新控制单位的移动 /// </summary> void Update() { float x = CrossPlatformInputManager.GetAxis(Joystick.horizontalAxisName); float y = CrossPlatformInputManager.GetAxis(Joystick.verticalAxisName); if (x != 0 || y != 0) { Debug.Log(x + "," + y); if (fightUnit != null) { Debug.Log("move by control"); fightUnit.MoveByControl(); } } }