/// <summary> /// 技能附加效果 /// </summary> public static void AttachExtension(FightUnit attacker, FightUnit target, int hurtNum, SkillAttach attachType, JsonData param) { if (attachType == SkillAttach.None) { return; } switch (attachType) { case SkillAttach.Beatback: Beatback(attacker, target, int.Parse(param[0].ToString()), float.Parse(param[1].ToString())); break; case SkillAttach.ManaRecover: target.mana += int.Parse(param[0].ToString()); /* -- 特效 -- */ break; case SkillAttach.EnegyRecover: FightEnergy.instance.EnergyVal += int.Parse(param[0].ToString()); /* -- 特效 -- */ break; case SkillAttach.Taunt: target.attack.StopCurrent(); target.targetUnit = attacker; /* -- 特效 -- */ break; case SkillAttach.Dispel: target.ClearAllDebuff(); /* -- 特效 -- */ break; case SkillAttach.CallTotem: /* -- 图腾功能 -- */ break; case SkillAttach.GetBlood: float rate = float.Parse(param[0].ToString()); XixueCure(Mathf.RoundToInt(hurtNum * rate), attacker); /* -- 特效 -- */ break; case SkillAttach.LoseMana: int manalose = int.Parse(param[0].ToString()); target.mana -= manalose; /* -- 特效 -- */ break; } }