public static string Name(Fight.FightType enumValue) { switch (enumValue) { case Fight.FightType.slimy: return("Slimy"); case Fight.FightType.frog: return("Frog"); case Fight.FightType.bunny: return("Bunny"); case Fight.FightType.gobiln: return("Goblin"); case Fight.FightType.wolf: return("Wolf"); case Fight.FightType.kobold: return("Kobold"); case Fight.FightType.big_food: return("Big burger"); case Fight.FightType.skeleton: return("Skeleton"); case Fight.FightType.zombie: return("Zombie"); case Fight.FightType.harpy: return("Harpy"); case Fight.FightType.orc: return("Orc"); case Fight.FightType.mummy: return("Mummy"); case Fight.FightType.fighting_turtle: return("Fighting turtle"); case Fight.FightType.ape: return("Ape"); case Fight.FightType.salamander: return("Salamander"); case Fight.FightType.golem: return("Golem"); case Fight.FightType.dullahan: return("Dullahan"); case Fight.FightType.succubus: return("Succubus"); case Fight.FightType.minotaurus: return("Minotaurus"); case Fight.FightType.devil: return("Devil"); case Fight.FightType.gargoyle: return("Gargoyle"); case Fight.FightType.demon: return("Demon"); case Fight.FightType.vampire: return("Vampire"); case Fight.FightType.lamia: return("Lamia"); case Fight.FightType.dragon: return("Dragon"); case Fight.FightType.behemoth: return("Behemoth"); case Fight.FightType.valkyrie: return("Valkyrie"); case Fight.FightType.nine_tailed_fox: return("Nine tailed fox"); case Fight.FightType.genbu: return("Genbu"); case Fight.FightType.byakko: return("Byakko"); case Fight.FightType.suzaku: return("Suzaku"); case Fight.FightType.seiryuu: return("Seiryuu"); case Fight.FightType.godzilla: return("Godzilla"); case Fight.FightType.monster_queen: return("Monster Queen"); default: return("Unknown"); } }
public Fight(Fight.FightType type) { this.TypeEnum = type; this.EnumValue = (int)type; this.CurrentHealth = this.MaxHealth; }