public static string Name(Fight.FightType enumValue)
        {
            switch (enumValue)
            {
            case Fight.FightType.slimy:
                return("Slimy");

            case Fight.FightType.frog:
                return("Frog");

            case Fight.FightType.bunny:
                return("Bunny");

            case Fight.FightType.gobiln:
                return("Goblin");

            case Fight.FightType.wolf:
                return("Wolf");

            case Fight.FightType.kobold:
                return("Kobold");

            case Fight.FightType.big_food:
                return("Big burger");

            case Fight.FightType.skeleton:
                return("Skeleton");

            case Fight.FightType.zombie:
                return("Zombie");

            case Fight.FightType.harpy:
                return("Harpy");

            case Fight.FightType.orc:
                return("Orc");

            case Fight.FightType.mummy:
                return("Mummy");

            case Fight.FightType.fighting_turtle:
                return("Fighting turtle");

            case Fight.FightType.ape:
                return("Ape");

            case Fight.FightType.salamander:
                return("Salamander");

            case Fight.FightType.golem:
                return("Golem");

            case Fight.FightType.dullahan:
                return("Dullahan");

            case Fight.FightType.succubus:
                return("Succubus");

            case Fight.FightType.minotaurus:
                return("Minotaurus");

            case Fight.FightType.devil:
                return("Devil");

            case Fight.FightType.gargoyle:
                return("Gargoyle");

            case Fight.FightType.demon:
                return("Demon");

            case Fight.FightType.vampire:
                return("Vampire");

            case Fight.FightType.lamia:
                return("Lamia");

            case Fight.FightType.dragon:
                return("Dragon");

            case Fight.FightType.behemoth:
                return("Behemoth");

            case Fight.FightType.valkyrie:
                return("Valkyrie");

            case Fight.FightType.nine_tailed_fox:
                return("Nine tailed fox");

            case Fight.FightType.genbu:
                return("Genbu");

            case Fight.FightType.byakko:
                return("Byakko");

            case Fight.FightType.suzaku:
                return("Suzaku");

            case Fight.FightType.seiryuu:
                return("Seiryuu");

            case Fight.FightType.godzilla:
                return("Godzilla");

            case Fight.FightType.monster_queen:
                return("Monster Queen");

            default:
                return("Unknown");
            }
        }
 public Fight(Fight.FightType type)
 {
     this.TypeEnum      = type;
     this.EnumValue     = (int)type;
     this.CurrentHealth = this.MaxHealth;
 }