public void Warp(MapPlayerSpawn spawn, int mapId) { MapId = mapId; Coord = spawn.Coord.ToFloat(); Rotation = spawn.Rotation.ToFloat(); Session.Send(FieldPacket.RequestEnter(Session.FieldPlayer)); }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { logger.Warning($"Unable to find return portal to map:{srcMapId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Coord = dstPortal.Coord.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
// Example: "map -> return current map id" // Example: "map id:200001 -> teleport to map" private static void ProcessMapCommand(GameSession session, string command) { Dictionary <string, string> config = command.ToMap(); int.TryParse(config.GetValueOrDefault("id", "0"), out int mapId); if (mapId == 0) { session.SendNotice($"Current map id:{session.Player.MapId}"); return; } if (session.Player.MapId == mapId) { session.SendNotice("You are already on that map."); return; } MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(mapId); if (spawn != null) { session.Player.MapId = mapId; session.Player.Coord = spawn.Coord.ToFloat(); session.Player.Rotation = spawn.Rotation.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } else { session.SendNotice("Could not find coordinates to spawn on that map."); } }
private static void ProcessCoordCommand(GameSession session, string command) { if (command == "") { session.SendNotice(session.FieldPlayer.Coord.ToString()); } else { string[] coords = command.Replace(" ", "").Split(","); if (!float.TryParse(coords[0], out float x)) { return; } if (!float.TryParse(coords[1], out float y)) { return; } if (!float.TryParse(coords[2], out float z)) { return; } session.Player.Coord = CoordF.From(x, y, z); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { Logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { Logger.Warning($"Unable to find return portal to map:{srcMapId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == 0) // Facing SE { session.Player.Coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 90) // Facing NE { session.Player.Coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 180) // Facing NW { session.Player.Coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 270) // Facing SW { session.Player.Coord.X -= Block.BLOCK_SIZE; } } session.Player.SafeBlock = session.Player.Coord; session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
private static void HandleLeaveInstance(GameSession session) { session.Player.MapId = session.Player.ReturnMapId; session.Player.Rotation = session.FieldPlayer.Rotation; session.Player.Coord = session.Player.ReturnCoord; session.Player.ReturnCoord.Z += Block.BLOCK_SIZE; DatabaseManager.UpdateCharacter(session.Player); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); }
public void Warp(CoordF coord, CoordF rotation, int mapId) { MapId = mapId; Coord = coord; Rotation = rotation; SafeBlock = coord; if (!UnlockedMaps.Contains(MapId)) { UnlockedMaps.Add(MapId); } DatabaseManager.UpdateCharacter(this); Session.Send(FieldPacket.RequestEnter(Session.FieldPlayer)); }
public void Warp(int mapId, CoordF coord = default, CoordF rotation = default, long instanceId = 0) { if (MapEntityStorage.HasSafePortal(MapId)) { ReturnCoord = Coord; ReturnMapId = MapId; } Coord = coord; Rotation = rotation; SafeBlock = coord; MapId = mapId; InstanceId = instanceId; if (coord == default || rotation == default) { MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(mapId); if (spawn == null) { Session.SendNotice($"Could not find a spawn for map {mapId}"); return; } if (coord == default) { Coord = spawn.Coord.ToFloat(); SafeBlock = spawn.Coord.ToFloat(); } if (rotation == default) { Rotation = spawn.Rotation.ToFloat(); } } if (!UnlockedMaps.Contains(MapId)) { UnlockedMaps.Add(MapId); } DatabaseManager.Characters.Update(this); Session.Send(FieldPacket.RequestEnter(this)); }
public static void HandleInstanceMove(GameSession session, int mapId) { // TODO: Revise to include instancing if (MapEntityStorage.HasSafePortal(session.Player.MapId)) { session.Player.ReturnCoord = session.FieldPlayer.Coord; session.Player.ReturnMapId = session.Player.MapId; } MapPortal dstPortal = MapEntityStorage.GetPortals(mapId).First(x => x.Id == 1); if (dstPortal == null) { return; } session.Player.MapId = mapId; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = AuthStorage.GetData(accountId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); Player player = DatabaseManager.GetCharacter(authData.CharacterId); if (player == default) { throw new ArgumentException("Character not found!"); } player.Session = session; session.InitPlayer(player); //session.Send(0x27, 0x01); // Meret market related...? session.Send(BuddyPacket.Initialize()); session.Send(LoginPacket.LoginRequired(accountId)); if (session.Player.Guild != null) { Guild guild = DatabaseManager.GetGuild(session.Player.Guild.Id); session.Send(GuildPacket.UpdateGuild(guild)); session.Send(GuildPacket.MemberJoin(player)); } session.Send(BuddyPacket.LoadList(player)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); session.Send(StatPacket.SetStats(session.FieldPlayer)); // TODO: Grab Hp/Spirit/Stam from last login player.Stats.InitializePools(player.Stats[PlayerStatId.Hp].Max, player.Stats[PlayerStatId.Spirit].Max, player.Stats[PlayerStatId.Stamina].Max); session.SyncTicks(); session.Send(DynamicChannelPacket.DynamicChannel()); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) PacketWriter pWriter = PacketWriter.Of(SendOp.SYNC_NUMBER); pWriter.WriteByte(); session.Send(pWriter); // 0x112, Prestige f(0x00, 0x07) session.Send(PrestigePacket.Prestige(session.Player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { InventoryController.LoadInventoryTab(session, tab); } List <QuestMetadata> questList = QuestMetadataStorage.GetAvailableQuests(player.Levels.Level); // TODO: This logic needs to be refactored when DB is implemented questList.Add(QuestMetadataStorage.GetMetadata(60100000)); // Manually adding "the caravan" for testing purposes foreach (QuestMetadata quest in questList) { session.Player.QuestList.Add(new QuestStatus(quest)); } IEnumerable <List <QuestStatus> > packetCount = SplitList(session.Player.QuestList, 200); // Split the quest list in 200 quests per packet, same way kms do foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new List <Trophy>(session.Player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = SplitList(trophyList, 60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } session.Send(WarehouseInventoryPacket.Count()); // Typically sent after buddylist session.Send(WarehouseInventoryPacket.StartList()); session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); session.Send(FurnishingInventoryPacket.EndList()); // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.Send08()); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadAlbum(player)); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings session.Send(KeyTablePacket.RequestDefault()); // TODO - Ask for mouse or kb controls on new character creation. // Commented out since its annoying to click every time //session.Send(KeyTablePacket.AskKeyboardOrMouse()); // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options)); // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = AuthStorage.GetData(accountId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); session.InitPlayer(AccountStorage.GetCharacter(authData.CharacterId)); //session.Send(0x27, 0x01); // Meret market related...? session.Send(PacketWriter.Of(SendOp.LOGIN_REQUIRED) .WriteByte(0x17) .Write(accountId) .WriteInt().WriteByte().WriteLong() .WriteInt(1).WriteInt().WriteInt().WriteLong() ); session.Send(BuddyListPacket.StartList()); session.Send(BuddyListPacket.EndList()); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); // SendStat 0x2F (How to send here without ObjectId?, Seems fine to send after entering field) session.SyncTicks(); session.Send(PacketWriter.Of(SendOp.DYNAMIC_CHANNEL).WriteByte(0x00) .WriteShort(10).WriteShort(9).WriteShort(9).WriteShort(9) .WriteShort(9).WriteShort(10).WriteShort(10).WriteShort(10)); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) session.Send(PacketWriter.Of(SendOp.SYNC_NUMBER).WriteByte()); // 0x112, AdventureLevel f(0x00, 0x07) session.Send(AdventureLevelPacket.Prestige(session.Player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { session.Send(ItemInventoryPacket.ResetTab(tab)); session.Send(ItemInventoryPacket.LoadTab(tab)); // Load items for above tab //session.Send(ItemInventoryPacket.LoadItem()); } session.Send(MarketInventoryPacket.Count(0)); // Typically sent after buddylist session.Send(MarketInventoryPacket.StartList()); session.Send(MarketInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); session.Send(FurnishingInventoryPacket.EndList()); // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(new List <int> { 10000565, 10000251, 10000291, 10000292 })); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.Send08()); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadLog()); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings session.Send(KeyTablePacket.RequestDefault()); // TODO - Ask for mouse or kb controls on new character creation. // Commented out since its annoying to click every time //session.Send(KeyTablePacket.AskKeyboardOrMouse()); // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options)); // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = AuthStorage.GetData(accountId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); Player player = DatabaseManager.Characters.FindPlayerById(authData.CharacterId); if (player == default) { throw new ArgumentException("Character not found!"); } player.Session = session; player.Wallet.Meso.Session = session; player.Wallet.ValorToken.Session = session; player.Wallet.Treva.Session = session; player.Wallet.Rue.Session = session; player.Wallet.HaviFruit.Session = session; player.Account.Meret.Session = session; player.Account.GameMeret.Session = session; player.Account.EventMeret.Session = session; player.Account.MesoToken.Session = session; player.Account.BankInventory.Mesos.Session = session; player.Levels.Player = player; player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId); player.Mailbox = GameServer.MailManager.GetMails(player.CharacterId); session.InitPlayer(player); //session.Send(0x27, 0x01); // Meret market related...? session.Send(MushkingRoyaleSystemPacket.LoadStats(accountId)); if (player.GuildId != 0) { Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId); player.Guild = guild; player.GuildMember = guild.Members.First(x => x.Id == player.CharacterId); session.Send(GuildPacket.UpdateGuild(guild)); session.Send(GuildPacket.MemberJoin(player)); } session.Send(BuddyPacket.Initialize()); session.Player.GetUnreadMailCount(); session.Send(BuddyPacket.LoadList(player.BuddyList)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); session.Send(StatPacket.SetStats(session.FieldPlayer)); // TODO: Grab Hp/Spirit/Stam from last login player.Stats.InitializePools(player.Stats[PlayerStatId.Hp].Max, player.Stats[PlayerStatId.Spirit].Max, player.Stats[PlayerStatId.Stamina].Max); session.Player.ClientTickSyncLoop(); session.Send(DynamicChannelPacket.DynamicChannel()); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) session.Send(SyncNumberPacket.Send()); // 0x112, Prestige f(0x00, 0x07) session.Send(PrestigePacket.Prestige(player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { InventoryController.LoadInventoryTab(session, tab); } if (player.Account.HomeId != 0) { Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId); player.Account.Home = home; session.Send(WarehouseInventoryPacket.StartList()); int counter = 0; foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory) { session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter)); } session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null)) { session.Send(FurnishingInventoryPacket.Load(cube)); } session.Send(FurnishingInventoryPacket.EndList()); } session.Send(QuestPacket.StartList()); session.Send(QuestPacket.Packet1F()); session.Send(QuestPacket.Packet20()); IEnumerable <List <QuestStatus> > packetCount = SplitList(player.QuestList, 200); // Split the quest list in 200 quests per packet foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(QuestPacket.EndList()); session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new List <Trophy>(player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = SplitList(trophyList, 60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount)); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadAlbum(player)); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send session.Send(KeyTablePacket.SendFullOptions(player.GameOptions)); if (player.MapId == (int)Map.UnknownLocation) // tutorial map { session.Send(KeyTablePacket.AskKeyboardOrMouse()); } // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(FieldPacket.RequestEnter(player)); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { player.Party = party; session.Send(PartyPacket.Create(party, false)); } // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 session.Player.TimeSyncLoop(); session.Send(TimeSyncPacket.SetSessionServerTick(0)); //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { Logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } if (!MapEntityStorage.HasSafePortal(srcMapId)) // map is instance only { session.Player.MapId = session.Player.ReturnMapId; session.Player.Rotation = session.FieldPlayer.Rotation; session.Player.Coord = session.Player.ReturnCoord; session.Player.ReturnCoord.Z += Block.BLOCK_SIZE; session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { session.Player.ReturnCoord = session.FieldPlayer.Coord; session.Player.ReturnMapId = session.Player.MapId; } dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Id == srcPortal.TargetPortalId); if (dstPortal == default) { Logger.Warning($"Unable to find portal id:{srcPortal.TargetPortalId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == Direction.SOUTH_EAST) { session.Player.Coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_EAST) { session.Player.Coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_WEST) { session.Player.Coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.SOUTH_WEST) { session.Player.Coord.X -= Block.BLOCK_SIZE; } } session.Player.SafeBlock = session.Player.Coord; DatabaseManager.UpdateCharacter(session.Player); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
public override void Handle(GameSession session, PacketReader packet) { byte mode = packet.ReadByte(); long price = 0; bool paid = false; int mapId = 0; if (mode != 5) { mapId = packet.ReadInt(); } switch (mode) { case 1: // car taxi price = packet.ReadShort(); if (session.Player.Mesos >= price) { session.Player.Mesos -= price; session.Send(MesosPacket.UpdateMesos(session)); paid = true; } break; case 3: // rotors using mesos price = 60000; if (session.Player.Mesos >= price) { session.Player.Mesos -= price; session.Send(MesosPacket.UpdateMesos(session)); paid = true; } break; case 4: // rotors using merets price = 15; if (session.Player.Merets >= price) { session.Player.Merets -= price; session.Send(MeretsPacket.UpdateMerets(session)); paid = true; } break; case 5: // is sent after using rotors with meret, idk why.. return; } if (paid) { MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(mapId); if (spawn != null) { session.Player.MapId = mapId; session.Player.Coord = spawn.Coord.ToFloat(); session.Player.Rotation = spawn.Rotation.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } } }