private void HandleFieldOfView() { if (useFieldOfView) { if (fieldOfViewController == null) { fieldOfViewController = GetComponentInChildren <FieldOfViewController>(); } fieldOfViewController.viewAngle = fieldOfViewAngle; fieldOfViewController.viewDistance = fieldOfViewDistance; } }
public void Init(AIStateController stateCon) { stateController = stateCon; fieldOfViewController = stateCon.GetComponentInChildren <FieldOfViewController>(); inventoryController = stateCon.GetComponent <AIInventoryController>(); movementController = stateCon.GetComponent <AIMovementController>(); animController = stateCon.GetComponent <AnimationController>(); lineOfSightObstaclesLayerMask = Resources.Load("LayerMasks/LayerMask_AI_Line Of Sight Obstacles") as ScriptableLayerMask; deltaTime = GetResource.DeltaTimer(); runtimeWeaponInHand = inventoryController.currentWeaponRuntime; inventoryController.currentWeaponRuntime.AttackCooldownEnd(); inventoryController.rangedWeaponRuntime.currentAmmoInMagazine = inventoryController.rangedWeaponRuntime.rangedData.maxMagazineAmmoAmount; }
public override void Init() { aiManager = FindObjectOfType <AIManager>(); limbsController = GetComponentInChildren <LimbsController>(); animHook = GetComponentInChildren <AnimatorHookAI>(); if (animHook == null) { animHook = GetComponentInChildren <Animator>().gameObject.AddComponent <AnimatorHookAI>(); } hitboxController = GetComponentInChildren <HitboxController>(); aiTroopController = GetComponent <AITroopController>(); animController = GetComponent <AnimationController>(); movementController = GetComponent <AIMovementController>(); inventoryController = GetComponent <AIInventoryController>(); healthController = GetComponent <HealthController>(); searchController = GetComponent <AISearchAlertController>(); aiAlertController = GetComponent <AIAlertController>(); fieldOfViewController = GetComponentInChildren <FieldOfViewController>(); notificationHandler = GetComponentInChildren <AINotificationHandler>(); aiStateController = GetComponent <AIStateController>(); UpdateTransformLayer(); //Assign Correct Layer to Game Object //Init Assigned Components limbsController.Init(); hitboxController.Init(); aiTroopController.Init(); animController.Init(); animHook.Init(); movementController.Init(); inventoryController.Init(); healthController.Init(); searchController.Init(); aiAlertController.Init(); fieldOfViewController.Init(); aiStateController.Init(); notificationHandler.Init(); }
void OnEnable() { m_fov = GetComponent <FieldOfViewController>(); }
public override void Init() { searchNotificationMask = Resources.Load("LayerMasks/LayerMask_Enemy Notifications") as ScriptableLayerMask; searchAlertController = GetComponent <AISearchAlertController>(); fieldOfViewController = GetComponentInChildren <FieldOfViewController>(); }