public void ClearAllMatches() { if (render.sprite == null) { return; } ClearMatch(new Vector2Int[2] { Vector2Int.left, Vector2Int.right }); ClearMatch(new Vector2Int[2] { Vector2Int.up, Vector2Int.down }); if (matchFound) { render.sprite = null; matchFound = false; StopCoroutine(fieldManager.FindNullTiles()); StartCoroutine(fieldManager.FindNullTiles()); //PlaySomeSound } }